Full notes
Full Phasebreak update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Server
New Features
Steam Achievements are now available! Including achievements for specific challenges, alongside achievements for clearing the tutorial and each level.
Fog of War now conceals rooms you have not yet reached, revealing each area as you advance through a level.
Added a Game Speed setting, letting you adjust the pace of gameplay from the settings menu.
Added a new battle theme, "Roll to Win."
Reworked the onboarding experience with clearer tutorial text and supporting images. The unique ability tutorial now appears in the third beat, once the core actions have been learned.
Gameplay & Balance
Enemy AI now values shooting more heavily and will engage more often when your units are within range.
Moving a unit now highlights every enemy that it will be able to shoot from the destination tile, making positioning decisions clearer.
The tactical camera is now fully playable.
The camera now follows Dimensional Cops when they use their warp ability.
Refined line-of-sight and cover checks so units behind cover are correctly protected from fire.
Audio
Added spatialized audio, giving most in-world sounds a sense of location.
Enemy types now sound distinct, separating standard grunts from Dimensional Cops.
Added a dedicated death sound for game over, with music transitioning appropriately.
Fixed an issue where enemies were nearly silent during combat.
Visuals & Effects
Reworked the warp effect so units now visibly warp in, and removed a purple artifact that could appear around the effect.
Updated targeting lines with a cleaner Art Deco style, now consistent across standard shots, the launcher arc, and Bruce's throw.
Toned down blood and explosion colors.
Death effects now correctly appear in the dimension where the unit was defeated.
Refreshed character portraits, health bars, action button feedback, and tooltips for improved clarity.
Continued environment set dressing and lighting passes across levels, with new crate covers and destruction effects.
Performance
Disabled hardware ray tracing and reflections, which are not needed for our fixed-camera grid game, significantly reducing GPU cost.
Optimized grid highlighting so it only redraws when needed.
Reduced interface overhead for smoother performance.
Interface & Quality of Life
Updated the art for sliders and buttons in the settings menu.
Added a button to our Discord Server to the main menu and pause screen.
Objective and tutorial widgets now hide when you end your turn.
Bug Fixes
DeeDee's bomb now detonates when the cover it is attached to is destroyed, and correctly travels with objects when they are warped.
Fixed several targeting and highlight issues, including the floor losing its texture when selecting enemies, invalid tiles being highlighted, highlights lingering when switching characters via portraits, and special-ability tiles not displaying.
Bruce's throw no longer breaks when the confirm input is pressed rapidly, the launcher now reliably destroys cover, and the camera reselects Bruce after a throw completes.
Unit switching with Z and X now skips defeated units and works on units that have spent all their actions.
Enemies no longer spawn on tiles occupied by your units during the tutorial.
Fixed interface elements disappearing during opacity changes, and character portraits failing to update.
The game can no longer be paused during loading screens.
The objective counter now appears correctly in the first combat beat of level 2.
Progression gates now open as intended in level 2.
Fixed the warp preview being unavailable on low graphics settings.
Resolved several camera issues, including unwanted zooming and incorrect movement when performing actions.
Known Issues
Sometimes enemy turn starts but none of the enemies do anything, causing a hardlock
Sometimes only enemy model gets warped Level 1 beat 3
Sometimes enemy Turn ended but camera never unlocked
Sometimes Enemy healthbars still visible in the wrong dimension
Source
Changelog.gg summarizes and formats this update. How we read updates.
