In this update5
Full notes
Full Pharaoh™: A New Era update
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What changed
- Gameplay
- Fixes
- Balance
- Events
- Maps
- Performance
Pharaoh™: A New Era changes
Greetings Pharaohs,
Today, we are ready to deploy a new update to Pharaoh: A New Era that addresses bug fixes and issues in the military system.
Thanks to the community feedback received since the game launched, the development team worked to address issues related to the military system alongside a new Defense System that brings new purpose to fortifications.
Added Defense System:
Defensive structures now trigger a defensive zone around them
Surrounding a zone with defensive structures protects it entirely
Civil buildings located in a defensive zone cannot be destroyed in the aftermath of a battle
All invasions now trigger a round of destruction of civil buildings (can only be countered if your army is stronger than the invader’s)
Your city is now more vulnerable to destruction if you lose or narrowly win a battle
Added Defense Overlay to display the current defensive zones
Predators inside a defensive zone can no longer attack walkers
Fixed:
Fixed Overseer of the Military displaying bow icon for upgraded infantry
Fixed soldiers layering on battle screen
Enemy death count now rounds up properly
Increased tower effect on battle calculation
Decreased the price for walls, towers and gatehouses
Fixed troop returns event message
Temple Complex to Seth bonuses are now: Losing fewer troops during battles and Troops gain more experience after a battle
The Overseer of the Military is now disabled on maps where no military building is available
Overseer of the Treasury now displays money loss after being defeated in battle
Level Design optimization:
- BehdetAdded Walls, Towers and Gatehouses with better starting funds.
Byblos : Predators are now set as Hyenas instead of Scorpions
Dakhla Oasis : Predators are now set as Hyenas instead of Scorpions
Dunqul Oasis : Predators are now set as Hyenas instead of Scorpions
Heh : Predators are now set as Hyenas instead of Scorpions
Pyramid Scheme : Predators are now set as Hyenas instead of Scorpions
Saqqara : Predators are now set as Hyenas instead of Scorpions
Sawu : Predators are now set as Hyenas instead of Scorpions
Serabit Khadim : Predators are now set as Hyenas instead of Scorpions
Small Oasis : Predators are now set as Hyenas instead of Scorpions
- TimnaAdded Walls, Towers and Gatehouses. Updated tutorial to introduce new military features. Better starting funds.
Toshka : Predators are now set as Hyenas instead of Scorpions
Various bug fixes, changes and level design optimizations:
Units can now be upgraded in Forts even if resources are scattered across multiple storage yards
Fixed Rotated Gatehouses placement
Fixed a bug soft-locking monuments when saving/loading during the “remove grass” step
Fixed a guild worker-related error
Various fixes on monument workers
Prebuilt monuments now count towards monument rating only when the monument is required to win the current mission
Fixed chained events delay trigger where some events were never called
Population Milestones no longer trigger when loading a save
Gift illustrations are now properly randomized every time you send a new gift
Fixed gift window close button
The game now sends an alert when the Kingdom road is blocked for migrants
Cheat code “Treasure Chest” gives 10,000 Debens instead of 1,000
Confirm button now works properly in the cheat console
Fixed Conservatory flat mode icon
Storage building UI is now updated when goods are being thrown away
Traders from different cities that sell the same goods no longer
Source
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