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Steam News6 June 20233y ago

PHARAOH: A NEW ERA - NEW PATCH 1.3.0 AVAILABLE NOW

Greetings Pharaohs, We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era.

In this update7

Full notes

Full Pharaoh™: A New Era update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Pharaohs,

What changed

1 fix9 additions12 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Events
  • UI and audio
  • Maps
addedWe’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.
changedhttps://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
addedNEW OVERLAYSNEW - Three more overlays added
changedNEW OVERLAYSBuildings’ entry & exits that are not connected
changedNEW OVERLAYSNo raw material available for manufactured goods production buildings
changedNEW OVERLAYSNo resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos)

Pharaoh™: A New Era changes

addedWe’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.
changedhttps://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
addedNEW - Three more overlays added
changedBuildings’ entry & exits that are not connected
changedNo raw material available for manufactured goods production buildings

We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.

https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/

NEW OVERLAYS

NEW - Three more overlays added

  • Bazar overlay - displays food access to houses

  • Magistrate overlay - displays courthouses access to houses

  • Problems - displays various problems in your city :

  • Risk of life, collapse, crime, disease, and malaria

  • No road access

  • Buildings’ entry & exits that are not connected

  • No access to the workforce

  • No raw material available for manufactured goods production buildings

  • No resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos)

  • Entertainers missing on performance venues

Most overlays now display information when you hover on the buildings. Furthermore, we added an option to display columns on overlays just like in the original game

EVENT MANAGEMENT

With this new update, you can now manage which events must be displayed as a notification or should be hidden. This setting can be used in a new tab in the ‘option’ menu. Please note that requests, gifts, or invasions cannot be hidden nor displayed as notifications.

We also added a few new events :

  • Population milestone

  • Warning for the lack of a working dock when a water trade route is open

FLAT MODE IMPROVEMENT

Flat mode just got better with this new QoL update. Starting today, you can flatten any building with a right-click. If you right-click again the building comes up. To return to a normal view, you just have to click on the button next to the minimap or press ‘ F ’ (hotkey set by default).

The flat mode can now cover a good part of the needs related to map rotation. With this new addition, we believe that the mode will be more practical to use.

BURIAL GOODS

The burial goods needed are now displayed :

  • In missions’ objectives

  • In rating overseer

  • In the information panel of monuments that requires them

FERRIES

While fixing bugs that affected ferries, something interesting occurred and we decided to keep in-game. Before, if the path of different pairs of ferries crossed, they’d stop working. After fixing this, we figured out that walkers are now able to shortcut their way to go straight to a ferry landing even if it’s not the one connected to their departure.

We think that it's a neat addition, especially for bigger cities where distance can be a problem. Anything that allows path optimization is more than welcome.

SLEEP MODE

You can now put to sleep mode all interactive buildings. Sleep mode is enabled by clicking on the Zzz button displayed in the building user interface. If you don’t want to shut down the entire industry but put to sleep mode a few buildings when lacking workers or temporarily over/underproducing certain resources, you have now a great tool to do it.

LEVEL DESIGN & MISSIONS EVENTS

  • In Pyramid Scheme, the first request for Granite now triggers properly

  • In Pyramid Scheme, the trade route to Dunqul Oasis now sells and buys the proper resources

  • Fixed soft lock occurring in Timna (Campaign sandbox) when responding in time to the recurring Men-Nefer request

  • In Henen-nesw - Sauty trade route can now reopen

  • In Henen-nesw - prevents a double event after receiving a gift

  • In Meidum - trade

Source

Steam News / 6 June 2023

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