In this update7
Full notes
Full Pharaoh™: A New Era update
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Repeated intro
Greetings Pharaohs,
What changed
- Gameplay
- Store
- Performance
- Events
- UI and audio
- Maps
Pharaoh™: A New Era changes
We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.
https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
NEW OVERLAYS
NEW - Three more overlays added
Bazar overlay - displays food access to houses
Magistrate overlay - displays courthouses access to houses
Problems - displays various problems in your city :
Risk of life, collapse, crime, disease, and malaria
No road access
Buildings’ entry & exits that are not connected
No access to the workforce
No raw material available for manufactured goods production buildings
No resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos)
Entertainers missing on performance venues
Most overlays now display information when you hover on the buildings. Furthermore, we added an option to display columns on overlays just like in the original game
EVENT MANAGEMENT
With this new update, you can now manage which events must be displayed as a notification or should be hidden. This setting can be used in a new tab in the ‘option’ menu. Please note that requests, gifts, or invasions cannot be hidden nor displayed as notifications.
We also added a few new events :
Population milestone
Warning for the lack of a working dock when a water trade route is open
FLAT MODE IMPROVEMENT
Flat mode just got better with this new QoL update. Starting today, you can flatten any building with a right-click. If you right-click again the building comes up. To return to a normal view, you just have to click on the button next to the minimap or press ‘ F ’ (hotkey set by default).
The flat mode can now cover a good part of the needs related to map rotation. With this new addition, we believe that the mode will be more practical to use.
BURIAL GOODS
The burial goods needed are now displayed :
In missions’ objectives
In rating overseer
In the information panel of monuments that requires them
FERRIES
While fixing bugs that affected ferries, something interesting occurred and we decided to keep in-game. Before, if the path of different pairs of ferries crossed, they’d stop working. After fixing this, we figured out that walkers are now able to shortcut their way to go straight to a ferry landing even if it’s not the one connected to their departure.
We think that it's a neat addition, especially for bigger cities where distance can be a problem. Anything that allows path optimization is more than welcome.
SLEEP MODE
You can now put to sleep mode all interactive buildings. Sleep mode is enabled by clicking on the Zzz button displayed in the building user interface. If you don’t want to shut down the entire industry but put to sleep mode a few buildings when lacking workers or temporarily over/underproducing certain resources, you have now a great tool to do it.
LEVEL DESIGN & MISSIONS EVENTS
In Pyramid Scheme, the first request for Granite now triggers properly
In Pyramid Scheme, the trade route to Dunqul Oasis now sells and buys the proper resources
Fixed soft lock occurring in Timna (Campaign sandbox) when responding in time to the recurring Men-Nefer request
In Henen-nesw - Sauty trade route can now reopen
In Henen-nesw - prevents a double event after receiving a gift
In Meidum - trade
Source
Changelog.gg summarizes and formats this update. How we read updates.
