Full notes
Full Phantom Recall update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
Phantom Recall changes
Added dynamic horde spawning system based on kills.
Added the first draft of Kill Streak for the score bonus.
Yo-Yo Pause -Allowed canceling when missed but without duplicating yo-yos to increase agency and further nerf the instant pausing play style.
Combo calculation changed from exponential to linear growth to suppress the ever-increasing yo-yos in the end game.
The existing yo-yos now get destroyed upon hit to improve battlefield readability.
Ultimate -Repositioned as the main way to wipe out enemies in the end game, where supporting efficient recalls becomes its secondary benefit. -The Yo-Yo main weapon can shoot a lot further under bullet time. -It now deals 99 damage along with a pushing effect. -Bullet time now lasts up to 10 seconds.
Recall -Changed from recalling every existing yo-yo back to only the ones marked in front of the player.
Updated skill icon UI
Black Bomb -Can now be triggered to detonate both by a regular yo-yo shot and the player. -Can no longer be pushed after being triggered. -Detonation can chain react to trigger more bombs within range.
Added 2 Steam achievements: -A Handful! -True Air Born!
Added mouse sensitivity configuration option.
Source
Changelog.gg summarizes and formats this update. How we read updates.
