What changed
0 fixes0 additions2 changes1 removal
changedA prompt will now appear after launching the game displaying keyboard and controller inputs.
changedMelee combat is slightly less mashy. Animation speed and enemy invincibility frames have not been changed but sequencing into the next melee combo attack now requires the attack input to be on the third frame or greater of attack animations rather than the second frame or greater.
removedMashing the jump button to float in the air indefinitely by going in and out of the slowfall state is no longer possible.
Phantom of Zana changes
changedA prompt will now appear after launching the game displaying keyboard and controller inputs.
changedMelee combat is slightly less mashy. Animation speed and enemy invincibility frames have not been changed but sequencing into the next melee combo attack now requires the attack input to be on the third frame or greater of attack animations rather than the second frame or greater.
removedMashing the jump button to float in the air indefinitely by going in and out of the slowfall state is no longer possible.
-A prompt will now appear after launching the game displaying keyboard and controller inputs.
-Melee combat is slightly less mashy. Animation speed and enemy invincibility frames have not been changed but sequencing into the next melee combo attack now requires the attack input to be on the third frame or greater of attack animations rather than the second frame or greater.
-Mashing the jump button to float in the air indefinitely by going in and out of the slowfall state is no longer possible.
Thanks to everyone who has provided feedback!