In this update4
Full notes
Full Phantom Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Phantom Hunters!
What changed
- Gameplay
- UI and audio
Phantom Hunter changes
This update is a big one! We completely reworked the progression by the addition of the Quest Board! We hope you enjoy this new update!
The build is 7.0.7beta!
New Features:
Reworked progression, meaning previous save files will no longer be valid for play, and users will get a new save upon entering. - Add Quest board with almost 200 quests!--> Quests may give you rewards, character buffs, and new unlockable cards - There are quests in the following categories: global, character, and level - User is able to toggle on/off character buffs given by quests in the quest UI - Added NPC that may show up in levels that gives you extra information and items
Updates:
Rare Candies now give more Job XP - Split up locker tutorial into two pieces, one for character / pendants, other for deck editing - Reworked line trails to only being on player when dashing or when in air - Killing enemies now give more job XP depending on difficulty - Multiple ways of gaining job XP because job level is now a requirement for some quests - Job level max from 5 → 99 - Research pricing reworked to account for massive progression rework - After level up or exiting options menu, you will be given some time to get your bearings before getting back into the fight - Updated tutorial level to hopefully teach player how to dash better (can not be walked or jumped around) - Buy another pack button in soul pack bench
Bug fixing:
Fix some focus issues for controller across UIs - Fix too many enemy spawning issue - Fix issue where line trail disappeared after travelling in all stage - Fix issue with some companions where they did not go for enemy and got stuck - Update text usages else where for main and sub weapons - Fix player line moving while player is interacting with UI
Polishing:
Bullets now may contain a piercing value, allowing them to go through a number of enemies - Added some knockback on gun when shooting on ground to give a bit more weight - Rework level tiling across all levels - Pack opening styling has been updated - Breakable blocks now give considerably less power XP - All stage is now accessible via console - Updated splash screen to have an animation - Lessen text on tutorials - Damage text is smaller and quicker - General performance improvements when reloading or loading levels - Do not load unused UI - Do not check for research / card inventory while in gameplay, for example - Lessen amount of line trails used, lessen amount of ticks dots do, as some were adding significant FPS drops
We look forward to making the next update and hope you all enjoy!
If you'd like to give feedback: - Phantom Hunter Discord Channel (https://discord.gg/9AK5Z5rHsP)
Direct message on Twitter (https://twitter.com/PhantomHuntGame)
Email (phantomhuntergame@gmail.com)
Source
Changelog.gg summarizes and formats this update. How we read updates.
