Repeated intro
Hey Everyone! This is a bit of a smaller update, but we got lots of polish and bug fixes, and a new set of cards!
What changed
1 fix4 additions0 changes0 removals
- Gameplay
- Balance
- UI and audio
- Performance
addedHey Everyone! This is a bit of a smaller update, but we got lots of polish and bug fixes, and a new set of cards!
addedThe new build is: V6.0.2!
addedGameplay:Added the “Scorched Earth” Card Set. Check it out! It has lots of new cards and abilities for everybody! - You should now expect some secrets with soul cards - Skips are now infinite and do not require upgrades - Charge weapons like sniper or mega gun now take into account for attack speed - Attack speed increases have been reworked. Earlier it was easy to break, now it’s more scalable. - Enemies now give bonus power on posture break - Reworked Persistent into Stock. Persistent was making the game easy to break. Stock allows limited uses of a card before it's used up - Dodge can no longer permanently be above 85%
addedQuality of Life:In the trophy room, you now can get a star if you have beaten a level in all stage - Now can sort cards by level in Character Menu - Dialogue option buttons are now more apparent - Cards that are consumed now play an animation - Player can see cards that were used during gameplay - Added % to crit and dodge in the level up stats panel - Sped up loading screen animation - Sped up skip when you go through event summary - Sped up animation for pack opening - Updated cards views and buttons - Added more debugging info for build number and what the player has equipped to help us look into issues better - Remove some loading screens when it was unnecessary - Double prompt on delete data - Update flamethrower effects to better show new features given by the new cards - Debuff damage now has icons to let player know where the damage came from - Updated social media buttons, added a button that links to our youtube channel!
fixedBugs:Fix phantom button in dialogue options for controller - Fix crashes on all stage with Cursed Ward
Phantom Hunter changes
addedHey Everyone! This is a bit of a smaller update, but we got lots of polish and bug fixes, and a new set of cards!
addedThe new build is: V6.0.2!
addedAdded the “Scorched Earth” Card Set. Check it out! It has lots of new cards and abilities for everybody! - You should now expect some secrets with soul cards - Skips are now infinite and do not require upgrades - Charge weapons like sniper or mega gun now take into account for attack speed - Attack speed increases have been reworked. Earlier it was easy to break, now it’s more scalable. - Enemies now give bonus power on posture break - Reworked Persistent into Stock. Persistent was making the game easy to break. Stock allows limited uses of a card before it's used up - Dodge can no longer permanently be above 85%
addedIn the trophy room, you now can get a star if you have beaten a level in all stage - Now can sort cards by level in Character Menu - Dialogue option buttons are now more apparent - Cards that are consumed now play an animation - Player can see cards that were used during gameplay - Added % to crit and dodge in the level up stats panel - Sped up loading screen animation - Sped up skip when you go through event summary - Sped up animation for pack opening - Updated cards views and buttons - Added more debugging info for build number and what the player has equipped to help us look into issues better - Remove some loading screens when it was unnecessary - Double prompt on delete data - Update flamethrower effects to better show new features given by the new cards - Debuff damage now has icons to let player know where the damage came from - Updated social media buttons, added a button that links to our youtube channel!
fixedFix phantom button in dialogue options for controller - Fix crashes on all stage with Cursed Ward
The new build is: V6.0.2!
Gameplay:
Added the “Scorched Earth” Card Set. Check it out! It has lots of new cards and abilities for everybody! - You should now expect some secrets with soul cards - Skips are now infinite and do not require upgrades - Charge weapons like sniper or mega gun now take into account for attack speed - Attack speed increases have been reworked. Earlier it was easy to break, now it’s more scalable. - Enemies now give bonus power on posture break - Reworked Persistent into Stock. Persistent was making the game easy to break. Stock allows limited uses of a card before it's used up - Dodge can no longer permanently be above 85%
Quality of Life:
In the trophy room, you now can get a star if you have beaten a level in all stage - Now can sort cards by level in Character Menu - Dialogue option buttons are now more apparent - Cards that are consumed now play an animation - Player can see cards that were used during gameplay - Added % to crit and dodge in the level up stats panel - Sped up loading screen animation - Sped up skip when you go through event summary - Sped up animation for pack opening - Updated cards views and buttons - Added more debugging info for build number and what the player has equipped to help us look into issues better - Remove some loading screens when it was unnecessary - Double prompt on delete data - Update flamethrower effects to better show new features given by the new cards - Debuff damage now has icons to let player know where the damage came from - Updated social media buttons, added a button that links to our youtube channel!
Bugs:
We look forward to making the next update and hope you all enjoy! Expect some major progression changes!
If you'd like to give feedback: - Phantom Hunter Discord Channel (https://discord.gg/9AK5Z5rHsP)