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Steam News4 April 20188y ago

We're cancelling our Kickstarter - but Phantom Halls V1 is still coming this Halloween!

Greetings, slayers! It’s with a heavy heart today that we’re here to tell you we’re going to be cancelling our Kickstarter campaign today.

Full notes

Full Phantom Halls update

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What changed

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  • Gameplay
addedGreetings, slayers! It’s with a heavy heart today that we’re here to tell you we’re going to be cancelling our Kickstarter campaign today. Despite our best efforts -- and all your amazing support -- things haven’t quite worked in the way that we hoped, and we’ve realised we’d be better off pouring our money and efforts into making the game as good as it possibly can be ahead of its Halloween 2018 release. What does this mean for the game? In many ways, not much! It’s still going to hit V1 this Halloween. We already have the people and resources to make this happen. The features we’ve been promising throughout Early Access will all be present and correct, and we’re confident that the game will be delivered to a high quality. Our hopes for the Kickstarter campaign were that we could expand on this and add a few more finishing touches to realise a few of our wildest and more ambitious concepts... but we’ll get around to those eventually and we’re still very proud of what we’ve created in Phantom Halls -- confident that when the game transcends Early Access to become a full Steam release title in October, it’ll be a great game to explore alone in the dark or from the sofa with your mates, and a perfect addition to everyone’s Halloween festivities! Plus, we aren’t abandoning hope of the additional features, content, and platforms that the Kickstarter might have afforded us. We’re already thinking about new ways to go about these, and in this questionnaire (more info below) we’d love you to tell us what you’d like to see moving forward! How can I still help? You can help by taking our super-quick questionnaire to tell us what you like about Phantom Halls, what you’d like to see in the game, and which other platforms you’d like to see it end up on! One of the things we were hoping to achieve with our Kickstarter is building a new set of people to talk to about this sort of thing, and we can still do that, so if you could spare us a couple of minutes of your time, we’d be super appreciative! Of course, anyone who pledged money to the Kickstarter primarily to get in on the game, then you can still do that right here on Steam Early Access! One of the more amusing side-effects of the Kickstarter was that, while this campaign didn’t go as well as we hoped, we did see a significant sales spike here on Steam -- so thanks as well to everyone who’s bought Phantom Halls over the past couple of weeks, and welcome to the mansion! What’s next for Phantom Halls? We’re going to regroup, and continue. We have a plan for hitting V1, and we intend to keep plugging away at that plan. You can still expect Phantom Halls to hit V1 this Halloween and you can still expect regular updates, content and all that good stuff in the meantime. So, if you’re interested in following us on that journey, and you haven't yet bought the game, you can do so for just £9.99 -- that’s at least a fiver cheaper than it’ll be by October! Plus, please please please do take a couple of minutes to fill in this brief questionnaire . It will be enormously helpful to get your feedback on what you’ve seen so far, and what you’re hoping to see in the future. It’s just a few questions long, and we promise we won’t spam you to death off the back of it! Thanks again to everyone who’s supported us so far! We won’t be gone for long, but until then… RIP folks!

Phantom Halls changes

addedGreetings, slayers! It’s with a heavy heart today that we’re here to tell you we’re going to be cancelling our Kickstarter campaign today. Despite our best efforts -- and all your amazing support -- things haven’t quite worked in the way that we hoped, and we’ve realised we’d be better off pouring our money and efforts into making the game as good as it possibly can be ahead of its Halloween 2018 release. What does this mean for the game? In many ways, not much! It’s still going to hit V1 this Halloween. We already have the people and resources to make this happen. The features we’ve been promising throughout Early Access will all be present and correct, and we’re confident that the game will be delivered to a high quality. Our hopes for the Kickstarter campaign were that we could expand on this and add a few more finishing touches to realise a few of our wildest and more ambitious concepts... but we’ll get around to those eventually and we’re still very proud of what we’ve created in Phantom Halls -- confident that when the game transcends Early Access to become a full Steam release title in October, it’ll be a great game to explore alone in the dark or from the sofa with your mates, and a perfect addition to everyone’s Halloween festivities! Plus, we aren’t abandoning hope of the additional features, content, and platforms that the Kickstarter might have afforded us. We’re already thinking about new ways to go about these, and in this questionnaire (more info below) we’d love you to tell us what you’d like to see moving forward! How can I still help? You can help by taking our super-quick questionnaire to tell us what you like about Phantom Halls, what you’d like to see in the game, and which other platforms you’d like to see it end up on! One of the things we were hoping to achieve with our Kickstarter is building a new set of people to talk to about this sort of thing, and we can still do that, so if you could spare us a couple of minutes of your time, we’d be super appreciative! Of course, anyone who pledged money to the Kickstarter primarily to get in on the game, then you can still do that right here on Steam Early Access! One of the more amusing side-effects of the Kickstarter was that, while this campaign didn’t go as well as we hoped, we did see a significant sales spike here on Steam -- so thanks as well to everyone who’s bought Phantom Halls over the past couple of weeks, and welcome to the mansion! What’s next for Phantom Halls? We’re going to regroup, and continue. We have a plan for hitting V1, and we intend to keep plugging away at that plan. You can still expect Phantom Halls to hit V1 this Halloween and you can still expect regular updates, content and all that good stuff in the meantime. So, if you’re interested in following us on that journey, and you haven't yet bought the game, you can do so for just £9.99 -- that’s at least a fiver cheaper than it’ll be by October! Plus, please please please do take a couple of minutes to fill in this brief questionnaire . It will be enormously helpful to get your feedback on what you’ve seen so far, and what you’re hoping to see in the future. It’s just a few questions long, and we promise we won’t spam you to death off the back of it! Thanks again to everyone who’s supported us so far! We won’t be gone for long, but until then… RIP folks!

Greetings, slayers! It’s with a heavy heart today that we’re here to tell you we’re going to be cancelling our Kickstarter campaign today. Despite our best efforts -- and all your amazing support -- things haven’t quite worked in the way that we hoped, and we’ve realised we’d be better off pouring our money and efforts into making the game as good as it possibly can be ahead of its Halloween 2018 release. What does this mean for the game? In many ways, not much! It’s still going to hit V1 this Halloween. We already have the people and resources to make this happen. The features we’ve been promising throughout Early Access will all be present and correct, and we’re confident that the game will be delivered to a high quality. Our hopes for the Kickstarter campaign were that we could expand on this and add a few more finishing touches to realise a few of our wildest and more ambitious concepts... but we’ll get around to those eventually and we’re still very proud of what we’ve created in Phantom Halls -- confident that when the game transcends Early Access to become a full Steam release title in October, it’ll be a great game to explore alone in the dark or from the sofa with your mates, and a perfect addition to everyone’s Halloween festivities! Plus, we aren’t abandoning hope of the additional features, content, and platforms that the Kickstarter might have afforded us. We’re already thinking about new ways to go about these, and in this questionnaire (more info below) we’d love you to tell us what you’d like to see moving forward! How can I still help? You can help by taking our super-quick questionnaire to tell us what you like about Phantom Halls, what you’d like to see in the game, and which other platforms you’d like to see it end up on! One of the things we were hoping to achieve with our Kickstarter is building a new set of people to talk to about this sort of thing, and we can still do that, so if you could spare us a couple of minutes of your time, we’d be super appreciative! Of course, anyone who pledged money to the Kickstarter primarily to get in on the game, then you can still do that right here on Steam Early Access! One of the more amusing side-effects of the Kickstarter was that, while this campaign didn’t go as well as we hoped, we did see a significant sales spike here on Steam -- so thanks as well to everyone who’s bought Phantom Halls over the past couple of weeks, and welcome to the mansion! What’s next for Phantom Halls? We’re going to regroup, and continue. We have a plan for hitting V1, and we intend to keep plugging away at that plan. You can still expect Phantom Halls to hit V1 this Halloween and you can still expect regular updates, content and all that good stuff in the meantime. So, if you’re interested in following us on that journey, and you haven't yet bought the game, you can do so for just £9.99 -- that’s at least a fiver cheaper than it’ll be by October! Plus, please please please do take a couple of minutes to fill in this brief questionnaire. It will be enormously helpful to get your feedback on what you’ve seen so far, and what you’re hoping to see in the future. It’s just a few questions long, and we promise we won’t spam you to death off the back of it! Thanks again to everyone who’s supported us so far! We won’t be gone for long, but until then… RIP folks!

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Steam News / 4 April 2018

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