In this update4
Full notes
Full PHANTOM GALAXIES™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Rangers! In this update, Bounties are our primary focus. We have included Starling rewards for completing Bounties, new objectives and conditions, as well as a level requirement to participate in them. We have also squashed some pesky bugs and improved upon the localisation. Check out the details in full below!
What changed
- UI and audio
- Events
- Gameplay
- Balance
- Fixes
- Maps
PHANTOM GALAXIES™ changes
Bounties
Bounties have received a significant update: introducing new types, conditions and rewards.
We have included 2 new Bounty Types! These are Mining (search and gather for the specified ore) and Completion (complete other bounties, to complete this bounty)
2 new Bounty Conditions have also been added: “As Form” (getting any kills while in the specified form i.e. Starfighter or Mecha) and “Of Form” (getting PVP kills of players in the specified form i.e. Starfighter or Mecha)
Note the form counts as the one that dealt the damage. If you fire a missile and then change form, the kill comes from the form the missile was fired from.
Starlings are now available as Bounty rewards!
Level Requirements have been introduced to balance the new rewards. Higher risk, means higher reward. All Bounties now have a level requirement that your PILOT level must be at in order to accept a Bounty.
Fixes & Improvements
Minor localisation fixes for Simplified Chinese.
Updates have been made to in-game audio. Fixed issues with some sounds not being spatial, meaning they would be heard globally for all players in a map. We also have some improved sound effects for the
Mining Laser and a less invasive Incoming Missile Alert.
Fixed the missing Game Over screen on death.
Fixed the display and desync of enemy player health in PVP.
Fixed the Hacking minigame bug where you would not be returned to your starfighter on successfully completing the minigame.
General Gameplay & Balancing:
Ammo is now a thing of the past. Your gun will still have a magazine that needs to reload, but you will never run out of bullets. There will also be no more ammo drops cluttering your screen.
Rebalancing of Spawn timers. Enemies now respawn in 30 seconds up from 10.
Known Issues:
Unfortunately, with the reintroduction of the “Game Over” screen, the ‘PVP kills aren’t saving’ bug has returned! To work around this: if you die in the PVP map, DO NOT exit the game via the “Game Over” menu; instead, respawn and exit via the HyperBridge. Only by exiting via the HyperBridge will your bounty progress be saved!
Source
Changelog.gg summarizes and formats this update. How we read updates.
