What changed
1 fix4 additions3 changes0 removals
changedFixes & Improvements
changedMissions[*] Wingman Selection: Objective is no longer being auto-completed [*] Search and Destroy: Updated the spawn location bug which was preventing players from landing in the ground mission. [*] Search and Destroy: Now includes a transition to black after the “landing to planet” cinematic finishes [*] Search and Destroy: Fixed issue with charge drones falling to the ground during the battle with Red on Naraka [*] Mercenary Interdiction: Brooksea cruiser radar cones are now transparent, as intended [*] The Parking Lot: Fixed the data corruption bug [*] Quest locations (La Grange Points) will now correctly unlock across all Missions
fixedGeneral Gameplay and Balancing[*] Enemies destroyed by the Assault class drone ability now count towards bounty objectives as intended [*] Shield bubble and the Shield Crawl visual effects on the shield overlay have been improved [*] The melee ability will no longer appear to be charging up for a Super Melee attack if the Super Melee is already on cooldown [*] The Super Melee attack cooldown display now represents accurate regeneration after use [*] Boost effect visual bug has been fixed [*] All Starfighters have had their durability increased by 300% [*] Enemy XP rewards have been rebalanced [*] Rebalanced the Breacher Black Hole by increasing the ability damage and projectile speed [*] Upgrading Gear now only requires 1 U-Cube (down from 3) [*] U-Cube price is now 100 Starlings, up from 35 Starlings, when purchased from the Trading Terminal
addedPlayer Experience[*] Improved and smoothed transitions between gameplay and cinematics [*] Shop UI has been upgraded to allow you to select how many of a resource/item you would like to purchase in the Miscellaneous tab [*] When entering the Trading Terminal, you will automatically have the first item in the shop highlighted [*] Trading Terminal reliability has been improved, addressing many of the bugs that caused issues for players [*] HUD indicators for loot drops and Point of Interest markers have been updated to be more visible, as well as now displaying the loot rarity of drops [*] Improved gamepad support in the shop screen [*] Default graphics quality is now set to “medium” on first launch to improve performance for new players
addedPlayer ExperienceNew Additions [*] We have added a Keyboard layout screen! This can be found by pressing ‘F’ under 'Options' > 'Mouse and Keyboard' [*] Loot drops now have a distance marker to distinguish how far away that item is [*] Other players will no longer be visible in the background when you interact with an NPC
addedPlayer ExperienceYou can now choose character dialogue options with the F key Known Issue
PHANTOM GALAXIES™ changes
changedFixes & Improvements
changed[*] Wingman Selection: Objective is no longer being auto-completed [*] Search and Destroy: Updated the spawn location bug which was preventing players from landing in the ground mission. [*] Search and Destroy: Now includes a transition to black after the “landing to planet” cinematic finishes [*] Search and Destroy: Fixed issue with charge drones falling to the ground during the battle with Red on Naraka [*] Mercenary Interdiction: Brooksea cruiser radar cones are now transparent, as intended [*] The Parking Lot: Fixed the data corruption bug [*] Quest locations (La Grange Points) will now correctly unlock across all Missions
fixed[*] Enemies destroyed by the Assault class drone ability now count towards bounty objectives as intended [*] Shield bubble and the Shield Crawl visual effects on the shield overlay have been improved [*] The melee ability will no longer appear to be charging up for a Super Melee attack if the Super Melee is already on cooldown [*] The Super Melee attack cooldown display now represents accurate regeneration after use [*] Boost effect visual bug has been fixed [*] All Starfighters have had their durability increased by 300% [*] Enemy XP rewards have been rebalanced [*] Rebalanced the Breacher Black Hole by increasing the ability damage and projectile speed [*] Upgrading Gear now only requires 1 U-Cube (down from 3) [*] U-Cube price is now 100 Starlings, up from 35 Starlings, when purchased from the Trading Terminal
added[*] Improved and smoothed transitions between gameplay and cinematics [*] Shop UI has been upgraded to allow you to select how many of a resource/item you would like to purchase in the Miscellaneous tab [*] When entering the Trading Terminal, you will automatically have the first item in the shop highlighted [*] Trading Terminal reliability has been improved, addressing many of the bugs that caused issues for players [*] HUD indicators for loot drops and Point of Interest markers have been updated to be more visible, as well as now displaying the loot rarity of drops [*] Improved gamepad support in the shop screen [*] Default graphics quality is now set to “medium” on first launch to improve performance for new players
addedNew Additions [*] We have added a Keyboard layout screen! This can be found by pressing ‘F’ under 'Options' > 'Mouse and Keyboard' [*] Loot drops now have a distance marker to distinguish how far away that item is [*] Other players will no longer be visible in the background when you interact with an NPC
We are excited to bring you our second patch since the Early Access Launch! We value all of your feedback and are using it to guide our path throughout the Early Access journey.
Fixes & Improvements
Missions
Wingman Selection
Objective is no longer being auto-completed Search and Destroy: Updated the spawn location bug which was preventing players from landing in the ground mission.
Search and Destroy
Now includes a transition to black after the “landing to planet” cinematic finishes Search and Destroy: Fixed issue with charge drones falling to the ground during the battle with Red on Naraka Mercenary Interdiction: Brooksea cruiser radar cones are now transparent, as intended The Parking Lot: Fixed the data corruption bug Quest locations (La Grange Points) will now correctly unlock across all Missions
General Gameplay and Balancing
Enemies destroyed by the Assault class drone ability now count towards bounty objectives as intended Shield bubble and the Shield Crawl visual effects on the shield overlay have been improved The melee ability will no longer appear to be charging up for a Super Melee attack if the Super Melee is already on cooldown The Super Melee attack cooldown display now represents accurate regeneration after use Boost effect visual bug has been fixed All Starfighters have had their durability increased by 300% Enemy XP rewards have been rebalanced Rebalanced the Breacher Black Hole by increasing the ability damage and projectile speed Upgrading Gear now only requires 1 U-Cube (down from 3) U-Cube price is now 100 Starlings, up from 35 Starlings, when purchased from the Trading Terminal
Player Experience
Improved and smoothed transitions between gameplay and cinematics Shop UI has been upgraded to allow you to select how many of a resource/item you would like to purchase in the Miscellaneous tab When entering the Trading Terminal, you will automatically have the first item in the shop highlighted Trading Terminal reliability has been improved, addressing many of the bugs that caused issues for players HUD indicators for loot drops and Point of Interest markers have been updated to be more visible, as well as now displaying the loot rarity of drops Improved gamepad support in the shop screen Default graphics quality is now set to “medium” on first launch to improve performance for new players
New Additions We have added a Keyboard layout screen! This can be found by pressing ‘F’ under 'Options' > 'Mouse and Keyboard' Loot drops now have a distance marker to distinguish how far away that item is Other players will no longer be visible in the background when you interact with an NPC
Some guns may not work on the ‘Search and Destroy’ mission. If you get this bug, try using the melee attack, switch to another weapon and then back, or re-equipping the gun.
Thank you all for supporting us throughout this Early Access journey so far, and we hope you enjoy this new patch!
If you have any issues with the game, please contact our Player Support Desk - https://blowfishstudios.zendesk.com/