In this update2
Full notes
Full Phantom Feline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Events
- UI and audio
- Store
Phantom Feline changes
MAJOR UPDATE - Update 2.0
The coveted Update 2.0 is here, and we have given it our all as a team to craft a more complete experience as has been our biggest suggestion regarding the game thus far.
Watch the new trailer here:
Patch Notes
Created port for Linux/SteamOS
Added 24 new levels
Sectioned the game into four areas of eight levels apiece
Added three post-game challenge modes
Added a proper credits sequence
Added 14 Steam achievements
Added Steam Cloud support
Added multi-screen support
Added multi-key support
Added conveyor belts
Added pushable boxes and pressure pads
Added big, unpushable boxes and long pressure pads
Added vents; enter in one end, exit out another
Added mirrors and cranks to rotate them
Added particle effects for objects such as keys and the new ectoplasm vial collectible
Added new animations and sound effects for collecting keys
Updated Steam store and library assets with new vector art
Added custom palette support
Updated UI for level select and settings
Added control remapping
Added proper 16:9 support
Added a Game Boy Color inspired splash screen and the ability to disable it
Version number in the bottom left of the title screen
Replaced old rectangle transition effect with a palette-based fade-out and fade-in transition effect
Added new UI sounds
Thank you all for your continued support of Phantom Feline! A reminder that we'll be at MAGFest 2026 next week at Indies Booth #39!
See you then,
The Phantom Feline Development Team
Shady Paw
Source
Changelog.gg summarizes and formats this update. How we read updates.
