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Steam News18 August 20187y ago

Preliminary Patch Notes for Upcoming Two Updates [LOS/LOF]

Due to the balance implications, we're conducting additional tests of the Line of Sight system improvements. They also require modifications to the animation tree.

Full notes

Full Phantom Doctrine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions7 changes2 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Events
  • Server
changedDue to the balance implications, we're conducting additional tests of the Line of Sight system improvements. They also require modifications to the animation tree. Because of that, we'll publish the improvements in two stages. First the disabling of sidesteps for targets not in full cover (free sidesteps), then additional clarifications of LOS / LOF situations. The first of the patches is expected during the weekend and should address a majority of the most confusing LOS situations. The second patch will require more work to bring it to the quality and stability we require so we expect it on Wednesday . Below is a preliminary set of patch notes for the two updates. We will incorporate as many as we can into the weekend patch, the rest and further improvemens will be released with the Wednesday update.
removedsidesteps for targets not in full cover removed [weekend patch: this will address a majority of reported LOF issues]
changedimprovements in the clarity of sidesteps in full cover
changedweapon ranges reduced
changedincreased visibility of CCTV consoles and loot / intel containers
removedreinforcements no longer spawn too close to the player

Phantom Doctrine changes

  • Stormhero
changedDue to the balance implications, we're conducting additional tests of the Line of Sight system improvements. They also require modifications to the animation tree. Because of that, we'll publish the improvements in two stages. First the disabling of sidesteps for targets not in full cover (free sidesteps), then additional clarifications of LOS / LOF situations. The first of the patches is expected during the weekend and should address a majority of the most confusing LOS situations. The second patch will require more work to bring it to the quality and stability we require so we expect it on Wednesday . Below is a preliminary set of patch notes for the two updates. We will incorporate as many as we can into the weekend patch, the rest and further improvemens will be released with the Wednesday update.
removedsidesteps for targets not in full cover removed [weekend patch: this will address a majority of reported LOF issues]
changedimprovements in the clarity of sidesteps in full cover
changedweapon ranges reduced
changedincreased visibility of CCTV consoles and loot / intel containers

Due to the balance implications, we're conducting additional tests of the Line of Sight system improvements. They also require modifications to the animation tree. Because of that, we'll publish the improvements in two stages. First the disabling of sidesteps for targets not in full cover (free sidesteps), then additional clarifications of LOS / LOF situations. The first of the patches is expected during the weekend and should address a majority of the most confusing LOS situations. The second patch will require more work to bring it to the quality and stability we require so we expect it on Wednesday. Below is a preliminary set of patch notes for the two updates. We will incorporate as many as we can into the weekend patch, the rest and further improvemens will be released with the Wednesday update.

  • sidesteps for targets not in full cover removed [weekend patch: this will address a majority of reported LOF issues]

  • improvements in the clarity of sidesteps in full cover

  • weapon ranges reduced

  • increased visibility of CCTV consoles and loot / intel containers

  • the Blinding Laser ability now also reduces target awareness by 100

  • reinforcements no longer spawn too close to the player

  • corrections for the Italian, Spanish and French localizations

  • fixed: rare UI lock when transitioning from the investigation board to the world map

  • fixed: a block in specific circumstances while shooting in a cloud of gas

  • fixed: a sporadic progression error in specific instances during events related to Undertow

  • fixed: late completion of an optional objective in the KGB campaign now also yields a reward

  • map geometry improvements and fixes

  • various balancing tweaks and game improvemens]

  • improvements to dust storm effects

As always, your feedback and reports are greatly appreciated by the entire team. We're monitoring the forums and the official Discord server and offering support as quickly as we can. Thank you for all the kind words, good ideas and keen observations. Your input is very informative in prioritizing our work on improving the game.

Source

Steam News / 18 August 2018

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