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Full PhaigeX: Hyperspace Survivors update
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What changed
- Balance
- Store
- Gameplay
- UI and audio
PhaigeX: Hyperspace Survivors changes
Happy Valentines, Confiners! Hope your hearts are kept fulfilled with our improving work environment.
Remember the previous post saying that "bug reports are not frequent anymore"? Well, we kind of jinxed it, and a bunch of unsettling bugs popped out after some further testing. It's still a good thing we found more of them bugs, so we can provide updates to bust them out for good. The battle for fixing rogue code just never ends...
GAME ADJUSTMENTS
Description Edits to Support Actions - For [Full Repair], once Fortress gets its armor destroyed, the armor health and repair points will stop appearing on the description - For [Priority Summon], this can be used repeatedly for greater cooldown reduction - For Support Craft specific actions, the Support Activation lasts until the Support Craft leaves
Sledgenaut's STRIKE ANCHOR SP Tech adjustments to hitbox size - Buffed Lv1 hitbox size - Buffed Lv4 size increase to 60%
BUG FIXES
Prime Skins animating ship parts still moving when game is paused
Hyperspace Campaign: Fortress Prime Skin graphical and animation bugs when Fortress Shell is destroyed
Hyperspace Campaign: Oracle's hacked units not counting towards destroyed ship count
Hyperspace Campaign: Survival Time on end screen stats not working properly
Hyperspace Overdrive: Upgrades getting rolled back when moving to the next area
Support Actions RP cost discount not applied properly when equipped with cost-reducing modifiers/passives
[PhaigeX Cavalry] Passive: Acquiring Lv5 Allied Leviathan triggers Boss BGM to play
Asteroids getting affected by Oracle's [ECM Package] slowing and damage over time effects
Thank you for your feedbacks and suggestions as always. That is your love language to us, really.
Towards a brighter future,
The PhaigeX MegaCorp.
Source
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