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Steam News24 December 20241y ago

PHAIGEX V1.0.4.5 PATCH NOTES

Enjoying the Holidays, Confiners? For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions.

In this update2

Full notes

Full PhaigeX: Hyperspace Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Maps
  • Events
  • Fixes
changedFor today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
changedGAME CHANGESEMP Slow Debuff Mechanic - [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function , rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively , slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off . - Remember that the enemy can do the same to you as well with their own disruption tech
addedGAME CHANGESBuffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around
fixedBUG FIXESHyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
addedBUG FIXESHyperspace Mode: Added tooltips for those choices that provide resources + ship modifier
fixedBUG FIXESHyperspace Mode: Fixed events that allows both [Defeat Fleet] and [Defeat Boss] success events to trigger at the same mission

PhaigeX: Hyperspace Survivors changes

changedFor today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
changedEMP Slow Debuff Mechanic - [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function , rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively , slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off . - Remember that the enemy can do the same to you as well with their own disruption tech
addedBuffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around
fixedHyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
addedHyperspace Mode: Added tooltips for those choices that provide resources + ship modifier

Enjoying the Holidays, Confiners?

For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!

It's now time to clear things up:

GAME CHANGES

  • EMP Slow Debuff Mechanic

    - [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function, rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively, slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off. - Remember that the enemy can do the same to you as well with their own disruption tech

  • Buffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around

  • SP Tech Descriptions Update

    - To lessen confusion of the way to use the SP Techs, [Lv1 text descriptions have been elaborated] - SP Tech descriptions now tells the way to [Gain Tech Meter] and [Activate SP Tech]

BUG FIXES

  • Hyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze

  • Hyperspace ModeAdded tooltips for those choices that provide resources + ship modifier
  • Hyperspace ModeFixed events that allows both [Defeat Fleet] and [Defeat Boss] success events to trigger at the same mission
  • TransportalFixed Bug where [Rave-N Achievement] triggers when obtaining [Arbalest]
  • TransportalFixed UI display bugs
  • Game UI Fixed overflowing text display bugs showing up in other systems

We are always on the lookout for opportunities that will help us grow, so keep up the honest feedback!

Towards a brighter future,

The PhaigeX MegaCorp.

Source

Steam News / 24 December 2024

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