Enjoying the Holidays, Confiners? For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions.
In this update2
Full notes
Full PhaigeX: Hyperspace Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
8 fixes2 additions2 changes0 removals
UI and audio
Performance
Balance
Maps
Events
Fixes
changedFor today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
changedGAME CHANGESEMP Slow Debuff Mechanic - [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function , rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively , slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off . - Remember that the enemy can do the same to you as well with their own disruption tech
addedGAME CHANGESBuffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around
fixedBUG FIXESHyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
addedBUG FIXESHyperspace Mode: Added tooltips for those choices that provide resources + ship modifier
fixedBUG FIXESHyperspace Mode: Fixed events that allows both [Defeat Fleet] and [Defeat Boss] success events to trigger at the same mission
PhaigeX: Hyperspace Survivors changes
changedFor today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
changedEMP Slow Debuff Mechanic - [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function , rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively , slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off . - Remember that the enemy can do the same to you as well with their own disruption tech
addedBuffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around
fixedHyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
addedHyperspace Mode: Added tooltips for those choices that provide resources + ship modifier
Enjoying the Holidays, Confiners?
For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
It's now time to clear things up:
GAME CHANGES
EMP Slow Debuff Mechanic
- [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed] - This basically debilitates the enemies' function, rendering them easy pickings for your weapons - Applying this debuff in with other sources makes them Stack Additively, slowing down to a halt - Without stacking, the EMP Slow status eventually weakens out over time until it wears off. - Remember that the enemy can do the same to you as well with their own disruption tech
Buffs to [Debuff] tag Weapons - [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by - [EMP Bolt Lv1] can now disrupt homing missile guidance on hit - [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles - As a visual indicator, disrupted missiles loses their thrust and just floats around
SP Tech Descriptions Update
- To lessen confusion of the way to use the SP Techs, [Lv1 text descriptions have been elaborated] - SP Tech descriptions now tells the way to [Gain Tech Meter] and [Activate SP Tech]
BUG FIXES
Hyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
AddedHyperspace ModeAdded tooltips for those choices that provide resources + ship modifier
FixedHyperspace ModeFixed events that allows both [Defeat Fleet] and [Defeat Boss] success events to trigger at the same mission
FixedTransportalFixed Bug where [Rave-N Achievement] triggers when obtaining [Arbalest]
FixedTransportalFixed UI display bugs
Game UI Fixed overflowing text display bugs showing up in other systems
We are always on the lookout for opportunities that will help us grow, so keep up the honest feedback!