In this update5
Full notes
Full PhaigeX: Confiners update
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What changed
- Gameplay
- Fixes
- Balance
- Events
PhaigeX: Confiners changes
Steam post image
Hello! A new demo patch is out. ːsteamhappyː
Alongside a ton of bug fixes, I've started adding some flavor to Incursion battles. They're still a work in progress and mostly a proof of concept for now, but they're already fully interactive.
One of the changes to Incursion Missions is that deployment locations are now fixed. You'll begin each battle at a predetermined insertion point rather than selecting your own deployment area.
The plan is for Incursions to become their own set of unique missions, separate from the standard missions in a typical deployment. This WIP mission features a large-scale fleet battle.
Incursion Patch Changelog:
New Additions
Added new BGM to the Strategic Sector Scene
Reworked Incursion Missions and added a WIP mission to the pool
GAME BALANCE
Comet Dash and Cruise Mode turns off during silent mode
Add Support Craft repair for intact sectors if supplies is 50% or greater.
Support Craft's now only gets disabled if all sectors are destroyed.
Bug Fixes
Fixed Cluster munitions compounding its velocity to infinity when hitting a target
Fixed EN overflow bug in general (I hope)
Fixed some offcam marker staying large mode sometimes
Fixed Showarning alert calling nonstop breaking the game.
Fixed Fleet Support Objective not completing (hopefully)
That's all for now, have a great weekend~
Towards a brighter future, Steam post image
Source
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