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Steam News28 December 20232y ago

v1.0 - A whole new experience

Hey everyone! We have been hard at work fixing existing bugs and wrapping up a new experience for Petrified. As we approach v1.

Full notes

Full Petrified update

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Repeated intro

Hey everyone!

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
addedWe have been hard at work fixing existing bugs and wrapping up a new experience for Petrified. As we approach v1.0 we are excited to outline a few major changes that we believe will bring a lot to the game.
changedGame objective changes: previously the objective for hunters was to try to defeat the ghost simply by using different flashlights and powerups to drain the ghost of its life force. This yielded a type of gameplay that was not the goal -- a frenzy at the center of the map where everyone just tried to kill the ghost without exploring or doing anything else. Because of this, the gameplay has been changed so that the object for the hunters is to survive long enough to solve puzzles and obtain a key to escape their imprisonment. The flashlights will no longer deal damage to the ghost but instead will impair the ghost in some way. The objective for the ghost will remain the same.
changedMap changes: through development and testing we have found our first map to be a bit...bulky. Both in the way we created it technically as well as it's size in game. Because of this we are doing a revamp of the haunted house map so the sizing makes more sense and so it doesn't take up as much space on disk.
addedNew map: we have worked on a design for a second map -- a haunted school. We don't want to give too much detail on this map...but we are very excited to see how players like it.

Petrified changes

addedWe have been hard at work fixing existing bugs and wrapping up a new experience for Petrified. As we approach v1.0 we are excited to outline a few major changes that we believe will bring a lot to the game.
changedGame objective changes: previously the objective for hunters was to try to defeat the ghost simply by using different flashlights and powerups to drain the ghost of its life force. This yielded a type of gameplay that was not the goal -- a frenzy at the center of the map where everyone just tried to kill the ghost without exploring or doing anything else. Because of this, the gameplay has been changed so that the object for the hunters is to survive long enough to solve puzzles and obtain a key to escape their imprisonment. The flashlights will no longer deal damage to the ghost but instead will impair the ghost in some way. The objective for the ghost will remain the same.
changedMap changes: through development and testing we have found our first map to be a bit...bulky. Both in the way we created it technically as well as it's size in game. Because of this we are doing a revamp of the haunted house map so the sizing makes more sense and so it doesn't take up as much space on disk.
addedNew map: we have worked on a design for a second map -- a haunted school. We don't want to give too much detail on this map...but we are very excited to see how players like it.

We have been hard at work fixing existing bugs and wrapping up a new experience for Petrified. As we approach v1.0 we are excited to outline a few major changes that we believe will bring a lot to the game.

  • Game objective changespreviously the objective for hunters was to try to defeat the ghost simply by using different flashlights and powerups to drain the ghost of its life force. This yielded a type of gameplay that was not the goal -- a frenzy at the center of the map where everyone just tried to kill the ghost without exploring or doing anything else. Because of this, the gameplay has been changed so that the object for the hunters is to survive long enough to solve puzzles and obtain a key to escape their imprisonment. The flashlights will no longer deal damage to the ghost but instead will impair the ghost in some way. The objective for the ghost will remain the same.
  • Map changes: through development and testing we have found our first map to be a bit...bulky. Both in the way we created it technically as well as it's size in game. Because of this we are doing a revamp of the haunted house map so the sizing makes more sense and so it doesn't take up as much space on disk.

  • New map: we have worked on a design for a second map -- a haunted school. We don't want to give too much detail on this map...but we are very excited to see how players like it.

We don't have a set release date for v1.0 but we are making great progress and will post updates as we get closer to release. Thank you!

Source

Steam News / 28 December 2023

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