HomeGamesUpdatesPricingMethodology
Steam News31 July 20241y ago

July 2024 Development & Media Roundup

Hey everyone, Brandon & Danny here from Nano Park Studios! We've been busy continuing the development of Petal Runner and we want to share a development & media roundup for this month! Night-Time Effect Breakdown!

In this update4

Full notes

Full Petal Runner update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Brandon & Danny here from Nano Park Studios!

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedNight-Time Effect Breakdown! 🌙This is a neat way to create a higher-fidelity appearance, while still keeping the colour palette relatively restricted and retro!
addedNight-Time Effect Breakdown! 🌙Brandon recently shared a timelapse showing the process of creating a new building for our game's highly skilled (and suspiciously rabbit-looking) version of a police force! 🐰 He also discusses how we take the night-time palette into consideration, when preparing assets.

Petal Runner changes

changedThis is a neat way to create a higher-fidelity appearance, while still keeping the colour palette relatively restricted and retro!
addedBrandon recently shared a timelapse showing the process of creating a new building for our game's highly skilled (and suspiciously rabbit-looking) version of a police force! 🐰 He also discusses how we take the night-time palette into consideration, when preparing assets.

We've been busy continuing the development of Petal Runner and we want to share a development & media roundup for this month!

Night-Time Effect Breakdown! 🌙

We put together a quick breakdown detailing how we created our night-time effect! This is accomplished by swapping out all the colours for darker & less saturated versions. Then, we apply a series of masks and these are brought back to the original day-time colours to create that glowing effect.

Check it out below!

This is a neat way to create a higher-fidelity appearance, while still keeping the colour palette relatively restricted and retro!

Brandon recently shared a timelapse showing the process of creating a new building for our game's highly skilled (and suspiciously rabbit-looking) version of a police force! 🐰 He also discusses how we take the night-time palette into consideration, when preparing assets.

Here are some more fun/silly posts from this month!

Infinite Kira glitch... a bug, or maybe a new feature? ♾🦊

You mess with the scoop, you get the boop! 🥄💥🦒

if i fits i sits 🦊⬇️📦

Look out for periodic updates here and on our Twitter & Instagram!

Source

Steam News / 31 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.