In this update4
Full notes
Full Petal Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, Brandon & Danny here from Nano Park Studios!
What changed
- Performance
- Gameplay
Petal Runner changes
We've been busy continuing the development of Petal Runner and we want to share a development & media roundup for this month!
Night-Time Effect Breakdown! 🌙
We put together a quick breakdown detailing how we created our night-time effect! This is accomplished by swapping out all the colours for darker & less saturated versions. Then, we apply a series of masks and these are brought back to the original day-time colours to create that glowing effect.
Check it out below!
This is a neat way to create a higher-fidelity appearance, while still keeping the colour palette relatively restricted and retro!
Brandon recently shared a timelapse showing the process of creating a new building for our game's highly skilled (and suspiciously rabbit-looking) version of a police force! 🐰 He also discusses how we take the night-time palette into consideration, when preparing assets.
Here are some more fun/silly posts from this month!
Infinite Kira glitch... a bug, or maybe a new feature? ♾🦊
You mess with the scoop, you get the boop! 🥄💥🦒
if i fits i sits 🦊⬇️📦
Look out for periodic updates here and on our Twitter & Instagram!
Source
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