What changed
1 fix0 additions1 change0 removals
fixedany resolution is now playable without black bars or limiting view - made windowed mode freely resizable - removed camera zooming in/out occurring on different resolutions - fixed player health bar appearing in different positions relative to the character on certain resolutions - fixed cursor-based movement joystick UI sizing inconsistencies on different resolutions - damage numbers and boss health bars are now rendered smooth rather than pixelated for readability - fixed odd formatting on the Pufferfish's compendium entry description - improved Wood Axe weapon's base attack size, crit chance, attack frequency, and knockback - changed timer for 5 second boss kill achievement to start only after the boss initially takes damage
changedStay tuned for a content update coming later this month!
Pesticide Not Required changes
fixedany resolution is now playable without black bars or limiting view - made windowed mode freely resizable - removed camera zooming in/out occurring on different resolutions - fixed player health bar appearing in different positions relative to the character on certain resolutions - fixed cursor-based movement joystick UI sizing inconsistencies on different resolutions - damage numbers and boss health bars are now rendered smooth rather than pixelated for readability - fixed odd formatting on the Pufferfish's compendium entry description - improved Wood Axe weapon's base attack size, crit chance, attack frequency, and knockback - changed timer for 5 second boss kill achievement to start only after the boss initially takes damage
changedStay tuned for a content update coming later this month!
The main focus for this patch was getting the game to be playable on many different monitor resolutions with minimal compromise (Note: Vertical resolutions are not recommended)
any resolution is now playable without black bars or limiting view - made windowed mode freely resizable - removed camera zooming in/out occurring on different resolutions - fixed player health bar appearing in different positions relative to the character on certain resolutions - fixed cursor-based movement joystick UI sizing inconsistencies on different resolutions - damage numbers and boss health bars are now rendered smooth rather than pixelated for readability - fixed odd formatting on the Pufferfish's compendium entry description - improved Wood Axe weapon's base attack size, crit chance, attack frequency, and knockback - changed timer for 5 second boss kill achievement to start only after the boss initially takes damage
Stay tuned for a content update coming later this month!