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- Persist Online
Developer Update - What We Are Working On (July 2026)
Greetings, Scavengers! Firstly, we wanted to thank all of our testers who participated in the latest July playtest. During the test we gathered a lot of new data regarding many different aspects of the game, especially…
Security10 changesGameplayUI/audio - Persist Online
The next playtest is coming…
Greetings, Scavengers! We’re excited to let you know that the next Persist Online Playtest is coming soon! While we don’t have the exact start date and time locked in just yet, we’ll share all details in the near future…
Patch notes21 changesFixServer - Persist Online
Developer Update – Progression Overhaul (Part 2)
Greetings, Scavengers and welcome to Part 2 of our Progression Overhaul blog. In Part 1 we talked about some of the larger progression changes coming to Persist Online, including the shift from skill-based requirements…
Patch notes26 changesGameplayBalance - Persist Online
Developer Update – Progression Overhaul (Part 1)
Greetings, Scavengers! Welcome to Part 1 of our two-part Developer Update series focused on the next pre-alpha update, where we are changing many of the core progression systems in Persist Online based on feedback and s…
Event26 changesFixGameplay - Persist Online
New Feature Preview: Faction Quests
Greetings Scavengers! Today, we are happy to introduce a new and upcoming feature, designed to provide more regular activities for player characters in Persist Online — we are talking about " Faction Quests ". But befor…
Event13 changesGameplayStore - Persist Online
Developer Update - What we are working on (April 2026)
Greetings, Scavengers! Following our last playtest in April (thanks to everyone who participated), we wanted to give you a quick update on what we’re currently working on and what’s coming over the next weeks and months…
Announcement5 changesGameplayServer - Persist Online
First Pre-Alpha Playtest of 2026
First Pre-Alpha Playtest of 2026 Greetings Scavengers, the time has come: the next Persist Online playtest is just around the corner! Start Date: Tuesday, 7. April 2026 - 04:00 PM (CEST)* End Date: Sunday, 12. April 202…
Store13 changesBalanceGameplay - Persist Online
Developer Update: Questions and Answers (02/2026)
Developer Update: Questions and Answers (02/2026) Greetings, Scavengers! Over the past months, many of you have reached out to us with great feedback and suggestions, as well as plenty of questions about Persist Online…
Event31 changesBalanceGameplay - Persist Online
Developer Update - New Feature: Nodes
Greetings, Scavengers! With today’s developer update, we’re happy to introduce a cool new feature for Persist Online: Nodes. Nodes will allow players to gather “pristine items”. These items can be recycled in the Safeho…
Event10 changesGameplayUI/audio - Persist Online
The Great Overhaul
The Great Overhaul: Combat Depth, Enhanced Visuals, and Performance Gains The apocalypse has changed. This update is not just about fixes or tweaks — it is about evolution. Every corner of Persist Online has been touche…
Security34 changesPerformanceGameplay - Persist Online
Inside a Zombie’s Brain
Greetings, Scavengers The open world of Persist Online is not defined by ruins alone. It is defined by the enemies that inhabit every street, forest, and stronghold. Some are beasts defending their territory, others are…
Security12 changesGameplayEvent - Persist Online
Skill System Overhaul
Motivation for the rework Recent playtests and internal discussions revealed several core issues with the current skill system: Forced Progression Through Unwanted Skills – Players were required to level up skills they…
Patch notes15 changesGameplayBalance - Persist Online
The Karma of Combat
The world of Persist Online has always thrived on tension, unpredictability, and the ever-present danger that another player might strike when you least expect it. Our vision has always been an open PvP world—where ever…
Patch notes10 changes2 numericGameplay - Persist Online
Our Testing Strategy
Greetings, Scavengers! Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time – shortly befo…
Event11 changesBalanceGameplay - Persist Online
Shaping the Open World: The Ring System
Greetings, Survivors. Our team would like to take a moment to discuss one of the cornerstone mechanics in Persist Online: the Ring System. This feature segments the open world into multiple concentric “rings”, starting…
Event11 changesBalanceMaps - Persist Online
A Closer Look at Our Audio Systems
At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through…
Patch notes19 changesUI/audioServer






