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Steam News7 February 20233y ago

PERISH Update #3 - Quick Hotfix and More Difficulty!

Game Version 6346 Hi, everyone! We have another small update for today: 3 quick patches to fix some urgent issues and the beginning of implementing a fourth difficulty.

Full notes

Full PERISH update

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What changed

1 fix0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedTuesday hotfix notes: - When switching rings, "Rings Full" should no longer be shown if there are any free ring slots (no more losing fingers!) - Gaps in floor and cliff-face in Thalassian Fissure are now resoundingly plugged - Phorcid Monolith Pool objective marker softlock is now fixed - Added first implementation of Tartaros difficulty setting
changedFor a future patch: - Tartaros difficulty will receive a further boost in spawn count - In the major patch prior to this one, we changed enemy spawning behaviour from "all around" the player to "mostly in front" of the player's direction. In a future update, we will change this so that only the Tartaros difficulty defaults to "all around" the player, similar to the original spawning behaviour that was initially so challenging.

PERISH changes

fixedTuesday hotfix notes: - When switching rings, "Rings Full" should no longer be shown if there are any free ring slots (no more losing fingers!) - Gaps in floor and cliff-face in Thalassian Fissure are now resoundingly plugged - Phorcid Monolith Pool objective marker softlock is now fixed - Added first implementation of Tartaros difficulty setting
changedFor a future patch: - Tartaros difficulty will receive a further boost in spawn count - In the major patch prior to this one, we changed enemy spawning behaviour from "all around" the player to "mostly in front" of the player's direction. In a future update, we will change this so that only the Tartaros difficulty defaults to "all around" the player, similar to the original spawning behaviour that was initially so challenging.

Game Version 6346

Hi, everyone! We have another small update for today: 3 quick patches to fix some urgent issues and the beginning of implementing a fourth difficulty. Now we will take a step back and prepare a bit more of a bigger patch soon, if time allows. Once again, thank you so much for your feedback so far, we are enjoying all the suggestions and you, the community, are the true lifeblood of our mythological hack'n'shoot.

Tuesday hotfix notes: - When switching rings, "Rings Full" should no longer be shown if there are any free ring slots (no more losing fingers!) - Gaps in floor and cliff-face in Thalassian Fissure are now resoundingly plugged - Phorcid Monolith Pool objective marker softlock is now fixed - Added first implementation of Tartaros difficulty setting

For a future patch: - Tartaros difficulty will receive a further boost in spawn count - In the major patch prior to this one, we changed enemy spawning behaviour from "all around" the player to "mostly in front" of the player's direction. In a future update, we will change this so that only the Tartaros difficulty defaults to "all around" the player, similar to the original spawning behaviour that was initially so challenging.

Source

Steam News / 7 February 2023

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