What changed
0 fixes2 additions3 changes0 removals
addedI’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too.
changedv3.2.9 changesCore Gameplay Increased effects of wheels axes upgrades.
changedv3.2.9 changesCore Audio Improved clarity of scan destination guide sounds. Applied filtering to collectable sounds based on vertical look. Filtered out collectable sounds when idle.
changedv3.2.9 changesAlpha Periphery B Prevented artifacts from spawning under solid ground.
addedv3.2.9 changesAlpha Periphery C Added silent sweet spots for underground collision detection sounds.
Periphery Synthetic changes
addedI’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too.
changedCore Gameplay Increased effects of wheels axes upgrades.
changedCore Audio Improved clarity of scan destination guide sounds. Applied filtering to collectable sounds based on vertical look. Filtered out collectable sounds when idle.
changedAlpha Periphery B Prevented artifacts from spawning under solid ground.
addedAlpha Periphery C Added silent sweet spots for underground collision detection sounds.
I’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too.
Enjoy!
v3.2.9 changes
Core Gameplay
Core Audio
Improved clarity of scan destination guide sounds.
Applied filtering to collectable sounds based on vertical look.
Filtered out collectable sounds when idle.
Alpha Periphery B
Alpha Periphery C