Full notes
Full Peripeteia update
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What changed
- Fixes
- Balance
- Performance
Peripeteia changes
Thanks everyone for helping us with your bugreports, makes our job much more pleasant. List of fixes:
Adjustments made to the cost of implants.
Several items in missions would disappear when you loaded a saved game from main menu (particularly bad on Belgrade with several of the first guns you can find being affected), this was caused by a discrepancy in their save profiles compared to their prefabs: corrected this systematically
Some consumables weren't saving their hotslot number which is why they weren't going back to slots if you used them and reloaded.
Belgrade had a several second window (the duration of the opening cutscene) where you could drop your implants and pick them up before they were removed from your inventory.
There's been several reported crashes that have been revealed to be caused by a ragdoll stretching out indefinitely. While the exact cause of this crash is unknown, there is now a failsafe that gets tripped when you load a save from main menu and a corpse is showing signs of stretching his arms out (just for you). This at least should stop the bug from persisting on most save files.
Source
Changelog.gg summarizes and formats this update. How we read updates.
