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Steam News20 March 20263mo ago

Another patch appears on the raincoat

The voice on the radio sounds unusually cheerful, and lists the following changes: Major performance improvements Among other things, removed the crow's nest they had built on your CPU cooler (the bird AI was doing too

Full notes

Full Perikoto update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions5 changes2 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
changedThe voice on the radio sounds unusually cheerful, and lists the following changes:
removedMajor performance improvements Among other things, removed the crow's nest they had built on your CPU cooler (the bird AI was doing too much stuff) Also optimized rendering, meshes, materials, collisions and lights More performance issues, such as the cave lagspike and low framerates around the house, are on our radar and will be improved in upcoming patches
addedThe intro sequence now only plays when a new game is started, not on every launch
changedImproved a clue text in early game
changedImproved some visual effects
addedAdded more instructions to the intro sequence

Perikoto changes

changedThe voice on the radio sounds unusually cheerful, and lists the following changes:
removedMajor performance improvements Among other things, removed the crow's nest they had built on your CPU cooler (the bird AI was doing too much stuff) Also optimized rendering, meshes, materials, collisions and lights More performance issues, such as the cave lagspike and low framerates around the house, are on our radar and will be improved in upcoming patches
addedThe intro sequence now only plays when a new game is started, not on every launch
changedImproved a clue text in early game
changedImproved some visual effects

The voice on the radio sounds unusually cheerful, and lists the following changes:

  • Major performance improvements

    • Among other things, removed the crow's nest they had built on your CPU cooler (the bird AI was doing too much stuff)

    • Also optimized rendering, meshes, materials, collisions and lights

    • More performance issues, such as the cave lagspike and low framerates around the house, are on our radar and will be improved in upcoming patches

  • The intro sequence now only plays when a new game is started, not on every launch

  • Improved a clue text in early game

  • Improved some visual effects

  • Added more instructions to the intro sequence

  • Added an effect to unfound important items

  • Added some more bushes to the birch forest

  • Added more icy slopes to interesting locations

  • Moved "Delete Save" and "Reset Settings" buttons in settings to a less dangerous location

  • Removed redundant checkpoint from the beginning

  • Fixed settings not being saved between launches

  • Fixed the snowstorm area's door not fully opening

  • Fixed the house's windows being emissive during endgame sequence

  • Fixed hand pockets being visible in dark space, making it possible to lose items there

  • Fixed an issue where the monster could be right next to you when respawning

  • Fixed the flashlight alerting the monster through walls

  • Fixed some clipping objects and floating trees

  • Fixed some broken textures

  • Updated dependencies

Thanks for playing Perikoto!

Source

Steam News / 20 March 2026

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