Full notes
Full PeriAreion update
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Repeated intro
Hey Everyone, Just released a new patch, 6.1! Here's whats new:
What changed
- Gameplay
- Maps
The game should now support 21:9 aspect resolutions. ("New Game" appears behind the title screen and some superfluous text is cut off on the research tree but otherwise good to go.)
The base power system has been overhauled. Beyond being more balanced, operational costs for modules now only apply when performing a task in that module and don't scale off of the level of the module. This way if you start to run out of power, you can always stop your base tasks and not use any power.
Power is now generated separately from use once you get a tech module. The recharge is constant +x power/sec depending on upgrades. Some research tree upgrades have been changed to reflect this.
The map screen should no longer cut off on some resolutions
Colony Experience earned from base tasks has been reduced somewhat
Building the final specialization buildings on Candor will now take the proper amount of time.
Filtering Ice at the water tanks will now consume power
Mac build should be available soon. Cheers, Cameron
Source
Changelog.gg summarizes and formats this update. How we read updates.
