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Full Perfect Son-In-Law: Hidden S-Rank update
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Yesterday, I handed the Demo of Perfect Son-In-Law to Steam for review. If everything goes well, I aim to release the Demo in mid-August. Fingers crossed. My previous game is coming to an end. It's already at the point where it only needs a few more touches. Unsurprisingly, I had some time to spend on Perfect Son-In-Law.
I created the main menu:
What you can't see, but what I insisted on, is that the text on the buttons isn't hard-coded in the image asset; it's created by the game itself. This means it's easy to translate. Perfect Son-In-Law isn't my biggest project yet, but it's certainly going to include a couple of translations.
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