Full notes
Full Perfect Heist 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Store
- Fixes
- Performance
Perfect Heist 2 changes
This update includes numerous changes to the oldest map in the game - "Classic Heist", the layout changes aim to limit sightlines, provide more cover for robbers to enter employee-only areas, and to give the robber team more entry and exit opportunities. The lighting has also been revamped, to increase visibility in darker areas, and provide a warmer sunset setting.
A new "Buffer Shooting Input" setting has also been added, this will buffer the mouse input of players in case they try to shoot a semi-automatic weapon that isn't ready to fire again, in this case the game will automatically retry firing in the following frame. This should improve the feel of semi-automatic weapons, especially at lower frame rates.
The level editor also received multiple updates, with the "Light Config" object now working correctly, allowing map creators to change the time of day and fog levels on their map in any way they'd like to create more atmospheric and unique maps! A new "World Space / Local Space" gizmo toggle has also been implemented, allowing users to move and rotate objects along their own axis, instead of only in world space:
Full Changelog:
New:
added "Buffer Shooting Input" setting, buffers shooting input for the next frame if semi-automatic weapon isn't ready to fire this frame
Changes:
dedicated server owners can now change maps without a vote
Map Changes: Classic Heist:
reworked most areas to the standards of other official maps:
wider entrances and pathways
more protected customer->employee transition zones for the robbers
added customer stairs to the second floor
added new gameplay objects (lockers, employee clothing baskets, donuts, ..)
added kitchen area
reworked jewelry store area, added toilets to give robbers more places to hide
updated lighting
added more NPCs
added a way for cop/robber bots to get off the roof
added fire ladder to the roof from the first story employee drill room
added some loot to employee drill room
added door from customer area to toilets (customer NPCs are allowed to walk through it as long as it is open)
fixed multiple collision and missing windows issues
added NPC interest points in the customer->employee transition zones so robbers have a bit more customer NPCs for cover there
added wall infront of the big fire vault door, to block line of sight from the lobby to the vault
removed destructible wall leading into the big vault
Fixed:
fixed multiple crash issues
fixed being able to votekick the owner of a dedicated server
fixed kick vote switching to change money vote if the player that is being voted on disconnects
fixed disconnected players not getting temporarily banned from servers after being votekicked
fixed reconnected players not getting kicked after being votekicked
fixed language setting overlap issue
fixed money pickup showing the wrong error message when already carrying a bag
dead players no longer affect paintings
fixed bomb buggy exploding after getting recycled by Janitor
fixed more horse-related bugs
Level Editor:
fixed multiple bugs related to vertical elevators
vertical elevators now take their target coordinates in local space instead of world space
fixed Employee Clothes Basket description
added "Switch Gizmo Space" button to object transform menu at the top of the screen, allows users to switch between world space (default) and local space (new) when moving objects
added "Switch Gizmo Space" level editor keybind (default: "P")
fixed level editor crane object not being climbable all the way to the top
fixed multiple bugs related to "Light Config" not applying sun and fog settings correctly, especially when playtesting
Source
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