HomeGamesUpdatesPricingMethodology
Steam News19 September 20241y ago

Patch notes for Version 1.0.3

This patch contains balance tweaks for the final boss and the Corpse Orchard boss, and fixes for many minor issues.

Full notes

Full Perennial Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions8 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedThis patch contains balance tweaks for the final boss and the Corpse Orchard boss, and fixes for many minor issues.
changedBALANCE TWEAKS:
addedFinal Boss: The Eldritch Hornet "vision" now has a much bigger visual indicator before it attacks, and flies at the player once (instead of twice)
changedFinal Boss: Tweaked some of the attacks that included the Oak Devil destroying the player's wisps to give the player more time & opportunity to react
changedFinal Boss: Tweaked the attack that uses the Corpse Orchard red-light to give the player more time to prepare and position for it
changedFinal Boss: The Queen chess piece will now only attack once before fading out (it used to attack twice, which could unexpectedly come from off-screen)

This patch contains balance tweaks for the final boss and the Corpse Orchard boss, and fixes for many minor issues.

BALANCE TWEAKS:

  • Final Boss: Lots of tweaks to increase fairness and reduce frustration

  • Final Boss: The Eldritch Hornet "vision" now has a much bigger visual indicator before it attacks, and flies at the player once (instead of twice)

  • Final BossTweaked some of the attacks that included the Oak Devil destroying the player's wisps to give the player more time & opportunity to react
  • Final BossTweaked the attack that uses the Corpse Orchard red-light to give the player more time to prepare and position for it
  • Final Boss: The Queen chess piece will now only attack once before fading out (it used to attack twice, which could unexpectedly come from off-screen)

  • Final BossRemoved an instance of the Oak Devil teleporting behind the player and trying to grab them that could be hard to see
  • Final BossFixed issue where Oak Devil teleporting behind the player and grabbing them didn't play the death animation on the player correctly
  • Final BossFixed issue where the Oak Devil's arm-grab that drags the player in wouldn't drag the player (would bounce off of them)
  • Final BossTweaked the occurance of attacks that included the Grandmaster doing his big arm-swipe attack, so that they won't trigger back-to-back
  • Corpse OrchardTweaked one of his red-light attacks to make it less frustrating

FIXES:

  • The Disciple NPC that gives you The Plague instinct will now still be available even at the end of the game if you haven't gotten The Plague instinct yet

  • Added additional backup locations for some of the Expressions so they can still be found if you didn't get them in the initial location

  • Fixed issue where the dead Spirit Form player in co-op could charge up Beast and Infection from using Vestiges while dead

  • Fixed issue with talking to soldier in Unknown Chasm an additional time after he gets grabbed

  • Fixed the Bonded Council member (co-op vestiges NPC) not having audio in the Hive area

  • Fixed the size of some of the voice-text being displayed at the top of the screen while delving into the Inner Sanctuary

  • Fixed issue where the Crow that gives you the Council's Invitation inventory item wouldn't fly away after receiving the invitation

  • Fixed various minor visual issues

  • Fixed issue where dancing in front of the final boss wouldn't count towards the achievement if you've already beaten the final boss and loaded back into that save slot

  • Fixed dialogue issue where the band member that plays the horn instrument would say the wrong number of band members were waiting at Fort Holgrove

Source

Steam News / 19 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.