Full notes
Full Perceptum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Perceptum changes
We wanted to start this post with a huge thank you ❤️ Reaching 20,000 wishlists in less than three weeks is absolutely crazy for us. We read your messages, your feedback, your enthusiasm… and it motivates us so much.
Here’s what’s been happening on our side over the past few days:
The story and the ending of the game are now written. There are still a few details to sort out, but this already gives us a clear vision of the experience we want to deliver and helps us align the gameplay with the world and the narrative.
A few bug fixes We’re currently fixing several small bugs from the playtest. A patch is coming soon, with stability improvements and quality-of-life updates.
We want to stay close to you We’ve received so much support from you since the Steam page went live. All your messages, comments, and emails truly mean a lot to us, and we want to take the time to respond properly. Feel free to join our Discord — it’s the most direct way to reach us: https://discord.com/invite/GT9bTQKG2P
Several people have also contacted us to offer their services and help with the game’s production. We’re going to take the time to look into everything more closely, making sure it fits our needs and the project.
In any case, our original goal remains the same: to make a horror game we truly love. Your enthusiasm during the playtest reassured us that we’re heading in the right direction, so we’ll keep going like this!
Once again, thank you for being here. None of this would be possible without you. As always, feel free to spread the word — it helps us tremendously. You can also follow us through our newsletter: https://subscribepage.io/duckreaction_en
See you soon
Matt & Simon Duck Reaction
Source
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