Full notes
Full Per Aspera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- Performance
- Events
- UI and audio
Per Aspera changes
Today marks the 4th Earth anniversary of the release of Per Aspera, and we want to share some important news.
First, we’re releasing an update today with several bug fixes. These improvements address various areas of the game—please check the patch notes for full details.
Second, we’re excited to announce that we’ve been hard at work on new games! We’d love for you to join our Discord server, where we’ll be sharing news about these projects soon. We’re also looking forward to inviting Per Aspera fans to help playtest our upcoming games.
Third, we want to express how much this journey with Per Aspera has meant to us. The game and the community around it have been a defining part of our careers. Thank you for being part of this incredible Hohmann-transfer ride!
Ad Astra!
Tlön Industries
QOL: Add alternation between landing sites when press the "C" key.
QOL: Can Cancel Building Upgrade from Building world panel
Add maintenance icon in water buildings.
Add evacuation of colonies when about to receive a meteor impact.
Fixed water appearing on all the planet when increasing its level too much with rivers disabled
Open farm generate humidity like the humidifier.
Fixed open farm decal shader not sampling rivers correctly
Fix stuck movement of obriting camera when selecting the unlock sector special project in the orbital view, when the alert of attack is on.
Fixed Multiplayer lobbies: Non-Blue Mars users are now able to see Blue Mars lobbies and viceversa
Fixed drones that can die when connecting Hyperloops and Upgrading Ways
Fixed stockpiles showing wrong data when switching buildings
Fixed level widget localization in tech tree button.
Fixed combat swarms visible in scanner lens
Fixed maintenance facility emmission not updating in maintenance lens when the buildings switch between on and off.
Fixed widget divide swarm stuck when two swarms join with the widget open.
Fixed placing a Landing Site in the border causing veins to become inaccesible.
Fixed Scanned Areas cannot be clearly seen when in Deep Water
Fixed Special Project Stage overlapping with other Projects
Fixed certain Game Sounds can Loop when Pausing and Returning to menu
Fixed Min Max Arrows on the Stockpile Custom View working even if resource is disabled
Fixed interactive HUD can cause building panel to move to new position
Fixed Efficiency Appearing when Scrapping Building
Fixed Maintenance Facility Bar Cannot be Clearly seen while in the Lenses
Fixed Flora percentage exceeding 100%
Source
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