Full notes
Full People Eater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Maps
Beta Patch 0.97.2 Notes With the end of the People Eater Beta approaching, we’ve prepared one last big update. Here are the changes you’ll see when you update to version 0.97.2. Improvements
Adaptation icons in user interface now show when their effect is not active. Adaptation icon animation added when an adaptation effect is triggered.
Lunge tip now displays charges of momentum as dots.
Captured animation added on player death.
Elevator indicator arrow improved for visibility.
Level 1-X, the Specialist, reworked. Agent count increased at later stages of the boss fight. Added “Lightning Bar” to indicate when lightning will strike the helicopter.
Agents now roll earlier and can roll any number of times. Agents are no longer invincible during their roll animation. Agents move faster.
Level 1-X end cutscene sound effects improved.
Object damage and destruction sound effects improved.
Monster unlock sound effects improved.
Human death particle system improved.
Alarm Robots now spawn enemies based on the level they are in.
Extra Lungs adaptation now allows player to eat smoke grenades.
Early Riser adaptation effect increased to 15 seconds from 5 seconds.
Gorgon Gaze adaptation effect increased to 4 seconds from 1 second.
Stealth Mind adaptation effect increased to 2 seconds from 1 second.
Sense of Smell adaptation wording improved.
Fixes
The Fatcat now has gore particles.
All Agents now properly use roll animation.
Monster speech text font improved for legibility.
Source
Changelog.gg summarizes and formats this update. How we read updates.
