What changed
0 fixes0 additions1 change0 removals
changedWe've just put an updated version of the demo up on Steam, for all of those with early access to the demo itself. Provided there are no last minute issues - this will be the version we go live to the public with on Friday! A quick note on Oculus Rift performance. Whilst a lot of general improvements have been included in the updated demo that will make the game run more smoothly across a lot of low end systems, the major focus was to improve Oculus Rift performance. Having investigated the issue, performance only suffers when multiple monitors are used in addition to the main one, and the headset itself. It appears that with the conversion OpenVR is doing to move the SteamVR game across to the Rift, the HMD attempts to sync it's rendering with the other monitors and this causes artifacts to be displayed that aren't present with either the Vive or Windows MR system (with these systems we've been able to render 3 monitors including a 32 inch 4k screen as well!) Therefore we are strongly recommending that during your VR playtime, if you run an Oculus Rift, you disconnect your extra monitors - and only use the traditional one external screen. We've set this to display our 'Social Strategic View', for your audience to enjoy! If you have any questions or comments, please get in touch with us directly :) we are friendly! Have fun!
People Cu3ed changes
changedWe've just put an updated version of the demo up on Steam, for all of those with early access to the demo itself. Provided there are no last minute issues - this will be the version we go live to the public with on Friday! A quick note on Oculus Rift performance. Whilst a lot of general improvements have been included in the updated demo that will make the game run more smoothly across a lot of low end systems, the major focus was to improve Oculus Rift performance. Having investigated the issue, performance only suffers when multiple monitors are used in addition to the main one, and the headset itself. It appears that with the conversion OpenVR is doing to move the SteamVR game across to the Rift, the HMD attempts to sync it's rendering with the other monitors and this causes artifacts to be displayed that aren't present with either the Vive or Windows MR system (with these systems we've been able to render 3 monitors including a 32 inch 4k screen as well!) Therefore we are strongly recommending that during your VR playtime, if you run an Oculus Rift, you disconnect your extra monitors - and only use the traditional one external screen. We've set this to display our 'Social Strategic View', for your audience to enjoy! If you have any questions or comments, please get in touch with us directly :) we are friendly! Have fun!
We've just put an updated version of the demo up on Steam, for all of those with early access to the demo itself. Provided there are no last minute issues - this will be the version we go live to the public with on Friday! A quick note on Oculus Rift performance. Whilst a lot of general improvements have been included in the updated demo that will make the game run more smoothly across a lot of low end systems, the major focus was to improve Oculus Rift performance. Having investigated the issue, performance only suffers when multiple monitors are used in addition to the main one, and the headset itself. It appears that with the conversion OpenVR is doing to move the SteamVR game across to the Rift, the HMD attempts to sync it's rendering with the other monitors and this causes artifacts to be displayed that aren't present with either the Vive or Windows MR system (with these systems we've been able to render 3 monitors including a 32 inch 4k screen as well!) Therefore we are strongly recommending that during your VR playtime, if you run an Oculus Rift, you disconnect your extra monitors - and only use the traditional one external screen. We've set this to display our 'Social Strategic View', for your audience to enjoy! If you have any questions or comments, please get in touch with us directly :) we are friendly! Have fun!