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Steam News4 August 20196y ago

Version 0.07.013 Update

New: Added progressive build shader for blueprints (experimental) Added blood to daemon death Added blood to daemon injure Fixes: When a mission is completed it is disabled instead of destroyed to prevent issues loading

Full notes

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What changed

5 fixes3 additions0 changes2 removals
  • Performance
  • Gameplay
  • Fixes
addedNew:Added progressive build shader for blueprints (experimental)
addedNew:Added blood to daemon death
addedNew:Added blood to daemon injure
removedFixes:When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves
removedFixes:Mission are now disabled instead of destroyed when loading between saves
fixedFixes:Fixed issue where some boundary circles do not generate on load in certain cases

New:

  • Added progressive build shader for blueprints (experimental)

  • Added blood to daemon death

  • Added blood to daemon injure

Fixes:

  • When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves

  • Mission are now disabled instead of destroyed when loading between saves

  • Fixed issue where some boundary circles do not generate on load in certain cases

  • Fixed issue where old boundary circles persist when loading a regressive save

  • Fixed issue where disabled boundaries where generated on load

  • Minor changes to tree shaders

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Source

Steam News / 4 August 2019

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