Full notes
Full People update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
New:
Added progressive build shader for blueprints (experimental)
Added blood to daemon death
Added blood to daemon injure
Fixes:
When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves
Mission are now disabled instead of destroyed when loading between saves
Fixed issue where some boundary circles do not generate on load in certain cases
Fixed issue where old boundary circles persist when loading a regressive save
Fixed issue where disabled boundaries where generated on load
Minor changes to tree shaders
Questions or feedback? Start a discussion!
Source
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