Full notes
Full Pendragon: Narrative Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
The summer festival is over - the demo has come and gone. We've got some awesome feedback, some great responses, and an amazing review over at The Escapist that starts, well, like this:
I played through 10 beginnings, 10 journeys, and 10 endings, yet that feels like just the tip of the Pendragon iceberg. Once, the demo ended with a healthy Sir Lancelot. Another time, with Queen Guinevere grievously injured by a bear. One of my characters fell to a wolf, another to a knight. My heroes attacked peaceful villagers and spoke to unfriendly hounds. They gained and lost companions. I feel like I could keep playing the Pendragon demo for days or weeks — hell, maybe even until the full game launches — before seeing every scenario. I know I won’t get bored if I do.
Updates
If you had a chance to play, we hope you enjoyed what you saw! There's lots more adventures to be had in the full game - including a lot more challenge (the demo level difficulty is capped at 30%, in case you were wondering) - as well as secrets, magic, traps, betrayals and more.
We've made one big change based on player feedback; altering how moves are confirmed. You can head over to the forums to read about it and let us know what you think.
Otherwise, thanks for stopping by - please hit that Wishlist button! - and we'll see you again nearer to release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
