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Steam News21 August 20205y ago

Pendelum is here!

Dear pendulists, After some amount of work and a lots of testing garnished with a few adjustments and bug fixes, the time has finally come - Pendelum opens its gates to the whole wide world! With version 1.

In this update3

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Full Pendelum update

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What changed

0 fixes2 additions6 changes0 removals
  • Store
  • Gameplay
  • Maps
  • UI and audio
changedDear pendulists,After some amount of work and a lots of testing garnished with a few adjustments and bug fixes, the time has finally come - Pendelum opens its gates to the whole wide world! With version 1.0a0 the game is now officially part of the big universe of the Steam Store and we're finally ready to go!
changedUpdatesOf course, the release of this version doesn't end the work there - I will continue to provide updates for this game. A couple of things I'm planning on right now:
addedUpdatesChapter II - More Maps, More Content (including new elements and gameplay mechanics)
changedUpdatesRemoval of the storage space limit for community maps (currently 20KB, a map has approx. 1-3KB)
changedUpdatesQuality-Of-Life-Improvements - For example full controller support, skins / layouts, more achievements, map rewarding system (e.g. star ratings or similar) and other things that come to mind OR being suggested and approved
changedWebsiteShamefully I haven't gotten around building a decent website for Pendelum yet - but I'll tackle this project shortly. The website should not only become a simple presentation platform for the game, but also an interface for game management. Players can log in to the website via Steam and then manage custom maps, leaderboards and much more. Stay tuned!

Pendelum changes

changedAfter some amount of work and a lots of testing garnished with a few adjustments and bug fixes, the time has finally come - Pendelum opens its gates to the whole wide world! With version 1.0a0 the game is now officially part of the big universe of the Steam Store and we're finally ready to go!
changedOf course, the release of this version doesn't end the work there - I will continue to provide updates for this game. A couple of things I'm planning on right now:
addedChapter II - More Maps, More Content (including new elements and gameplay mechanics)
changedRemoval of the storage space limit for community maps (currently 20KB, a map has approx. 1-3KB)
changedQuality-Of-Life-Improvements - For example full controller support, skins / layouts, more achievements, map rewarding system (e.g. star ratings or similar) and other things that come to mind OR being suggested and approved

Dear pendulists,

After some amount of work and a lots of testing garnished with a few adjustments and bug fixes, the time has finally come - Pendelum opens its gates to the whole wide world! With version 1.0a0 the game is now officially part of the big universe of the Steam Store and we're finally ready to go!

I don't want to waste a lot of words on things that everyone in the game should explore for themselves - but I'd like to mention a few things first about the release:

Updates

Of course, the release of this version doesn't end the work there - I will continue to provide updates for this game. A couple of things I'm planning on right now:

  • Chapter II - More Maps, More Content (including new elements and gameplay mechanics)

  • Removal of the storage space limit for community maps (currently 20KB, a map has approx. 1-3KB)

  • Quality-Of-Life-Improvements - For example full controller support, skins / layouts, more achievements, map rewarding system (e.g. star ratings or similar) and other things that come to mind OR being suggested and approved

  • Bugfixes & Balancing - I need your help on that one! Feel free to use the community hub to submit tips or suggestions for improving Pendelum.

Website

Shamefully I haven't gotten around building a decent website for Pendelum yet - but I'll tackle this project shortly. The website should not only become a simple presentation platform for the game, but also an interface for game management. Players can log in to the website via Steam and then manage custom maps, leaderboards and much more. Stay tuned!

Localization

I would like to add a few more languages ​​to the game. These include French, Dutch and Russian, at least primarily. However, since this process takes time, this will be a secondary project.

That should be it for now - I wish you a lot of fun and a good swing! Lukas A. Schopf thelaumix

Source

Steam News / 21 August 2020

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