HomeGamesUpdatesPricingMethodology
Steam News25 February 20251y ago

v1.1.9 is here!

Hey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while! -- Endless Mode 2.0!

In this update1

Full notes

Full Pellet Dodge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while!

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
changedHey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while!
changed-- Endless Mode 2.0! --Leaderboards are back now using Steam - Score now increases with enemy kills and score gained scales by how many enemies you kill in a Dash - Optimized tracking of DashKills
added-- Custom Level 1.5! --The Custom Level setup screen is now simpler and better - You can now save/load your custom levels as a preset in a physical file that you can share with others
fixed-- Thanks ATOMFACTOR for suggesting and finding these --Base Dash Cooldown has been reduced from 3 to 1 second - Minimum Dash Cooldown (from upgrades) has been reduced from 1 to 0.2 seconds - Coins now spawn every 3.5 to 6 seconds instead of every 10 to 14 seconds and now despawn after a flat 6 seconds instead of 10 to 15 seconds - The Tutorial has been redesined - Fixed the Main Menu not blocking back button input when opening a menu (this would softlock the game) - Fixed an issue where the lava on the Lava Maze DashCourse didn't sit still - Fixed ShipTrials not giving rewards
fixed-- Other Changes --The (mostly) full Settings Menu is now available in the Pause Menu - Unity engine has been upgraded from 2022 to Unity 6 - Optimized Unity backend and rendering settings - Fixed Settings Menu navigation bugs and graphical issues - The parts of your ship that fly off in the Ship's Death FX now color match your ship - Ship Color Customization has been optimized - Fixed the ShipTrail not copying some Ship colors - Added a spawn animation to the Player Ship - Fixed Endless Mode powerups using the old Glow effect - Fixed all non-glass materials in the Level Hub being made out of glass - Fixed a bunch of other minor bugs and improved the Quality of Life of some situations.
Base Dash Cooldown31secondBase Dash Cooldown decreased, buff2 seconds - Coins now spawn every3.56seconds2 seconds - Coins now spawn every increased, buff5 to 6 seconds instead of every1014seconds5 to 6 seconds instead of every increased, buff

Pellet Dodge changes

changedHey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while!
changedLeaderboards are back now using Steam - Score now increases with enemy kills and score gained scales by how many enemies you kill in a Dash - Optimized tracking of DashKills
addedThe Custom Level setup screen is now simpler and better - You can now save/load your custom levels as a preset in a physical file that you can share with others
fixedBase Dash Cooldown has been reduced from 3 to 1 second - Minimum Dash Cooldown (from upgrades) has been reduced from 1 to 0.2 seconds - Coins now spawn every 3.5 to 6 seconds instead of every 10 to 14 seconds and now despawn after a flat 6 seconds instead of 10 to 15 seconds - The Tutorial has been redesined - Fixed the Main Menu not blocking back button input when opening a menu (this would softlock the game) - Fixed an issue where the lava on the Lava Maze DashCourse didn't sit still - Fixed ShipTrials not giving rewards
fixedThe (mostly) full Settings Menu is now available in the Pause Menu - Unity engine has been upgraded from 2022 to Unity 6 - Optimized Unity backend and rendering settings - Fixed Settings Menu navigation bugs and graphical issues - The parts of your ship that fly off in the Ship's Death FX now color match your ship - Ship Color Customization has been optimized - Fixed the ShipTrail not copying some Ship colors - Added a spawn animation to the Player Ship - Fixed Endless Mode powerups using the old Glow effect - Fixed all non-glass materials in the Level Hub being made out of glass - Fixed a bunch of other minor bugs and improved the Quality of Life of some situations.

-- Endless Mode 2.0! --

  • Leaderboards are back now using Steam - Score now increases with enemy kills and score gained scales by how many enemies you kill in a Dash - Optimized tracking of DashKills

-- Custom Level 1.5! --

  • The Custom Level setup screen is now simpler and better - You can now save/load your custom levels as a preset in a physical file that you can share with others

-- Thanks ATOMFACTOR for suggesting and finding these --

  • Base Dash Cooldown has been reduced from 3 to 1 second - Minimum Dash Cooldown (from upgrades) has been reduced from 1 to 0.2 seconds - Coins now spawn every 3.5 to 6 seconds instead of every 10 to 14 seconds and now despawn after a flat 6 seconds instead of 10 to 15 seconds - The Tutorial has been redesined - Fixed the Main Menu not blocking back button input when opening a menu (this would softlock the game) - Fixed an issue where the lava on the Lava Maze DashCourse didn't sit still - Fixed ShipTrials not giving rewards

-- Other Changes --

  • The (mostly) full Settings Menu is now available in the Pause Menu - Unity engine has been upgraded from 2022 to Unity 6 - Optimized Unity backend and rendering settings - Fixed Settings Menu navigation bugs and graphical issues - The parts of your ship that fly off in the Ship's Death FX now color match your ship - Ship Color Customization has been optimized - Fixed the ShipTrail not copying some Ship colors - Added a spawn animation to the Player Ship - Fixed Endless Mode powerups using the old Glow effect - Fixed all non-glass materials in the Level Hub being made out of glass - Fixed a bunch of other minor bugs and improved the Quality of Life of some situations.

Source

Steam News / 25 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.