In this update1
Full notes
Full Pellet Dodge update
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Repeated intro
Hey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while!
What changed
- Gameplay
- UI and audio
Pellet Dodge changes
-- Endless Mode 2.0! --
Leaderboards are back now using Steam - Score now increases with enemy kills and score gained scales by how many enemies you kill in a Dash - Optimized tracking of DashKills
-- Custom Level 1.5! --
The Custom Level setup screen is now simpler and better - You can now save/load your custom levels as a preset in a physical file that you can share with others
-- Thanks ATOMFACTOR for suggesting and finding these --
Base Dash Cooldown has been reduced from 3 to 1 second - Minimum Dash Cooldown (from upgrades) has been reduced from 1 to 0.2 seconds - Coins now spawn every 3.5 to 6 seconds instead of every 10 to 14 seconds and now despawn after a flat 6 seconds instead of 10 to 15 seconds - The Tutorial has been redesined - Fixed the Main Menu not blocking back button input when opening a menu (this would softlock the game) - Fixed an issue where the lava on the Lava Maze DashCourse didn't sit still - Fixed ShipTrials not giving rewards
-- Other Changes --
The (mostly) full Settings Menu is now available in the Pause Menu - Unity engine has been upgraded from 2022 to Unity 6 - Optimized Unity backend and rendering settings - Fixed Settings Menu navigation bugs and graphical issues - The parts of your ship that fly off in the Ship's Death FX now color match your ship - Ship Color Customization has been optimized - Fixed the ShipTrail not copying some Ship colors - Added a spawn animation to the Player Ship - Fixed Endless Mode powerups using the old Glow effect - Fixed all non-glass materials in the Level Hub being made out of glass - Fixed a bunch of other minor bugs and improved the Quality of Life of some situations.
Source
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