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Steam News14 February 20251y ago

Development Update

Hey #274! This is regular contact on what's going on since updates are slower than ever. What's coming: Endless Mode 2.0 - New score system and minibosses with Endless-exclusive rewards.

Full notes

Full Pellet Dodge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey #274!

What changed

0 fixes2 additions1 change0 removals
  • Events
  • Gameplay
addedWhat's coming:Endless Mode 2.0 - New score system and minibosses with Endless-exclusive rewards.
changedWhat's coming:Leaderboards will now use Steam (mobile and upcoming console versions will use something else, unless Valve one day adds cross-platform support for Steamworks services.)
addedSo, what about it?I'm gonna try my quickest to leave Pellet Dodge off at a state that I can fully leave complete and be satisfied about it, while still having things I could possibly do to improve the game experience, or even do DLC. That'll be my end goal; to make a great v2.0.0. Then, after that, onto newer projects for the time being. So I can improve my skills and regain that excitement to learn something new about the project I'm working on. I've already got two 3D games in mind that I want to make that'll hopefully also be here on Steam. Please look forward to them, as I will be looking forward to developing them and experiencing your playthroughs when they're playable.

This is regular contact on what's going on since updates are slower than ever.

What's coming:

  • Endless Mode 2.0 - New score system and minibosses with Endless-exclusive rewards.

  • Leaderboards will now use Steam (mobile and upcoming console versions will use something else, unless Valve one day adds cross-platform support for Steamworks services.)

What's the hold-up??

Short answer: Burnout. The worst enemy to all types of creators. I've just generally lost my motivation to do much in the Editor at the moment, since I've had to stare at pretty much the same stuff since 2021 (Wow, we're coming up to 4 years of total 'active' development!) so that takes a toll on how much you want to keep staring. The updates aren't difficult for me to do, they just honestly bore me.

So, what about it?

  1. Rude.

  2. I'm gonna try my quickest to leave Pellet Dodge off at a state that I can fully leave complete and be satisfied about it, while still having things I could possibly do to improve the game experience, or even do DLC. That'll be my end goal; to make a great v2.0.0. Then, after that, onto newer projects for the time being. So I can improve my skills and regain that excitement to learn something new about the project I'm working on. I've already got two 3D games in mind that I want to make that'll hopefully also be here on Steam. Please look forward to them, as I will be looking forward to developing them and experiencing your playthroughs when they're playable.

Source

Steam News / 14 February 2025

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