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Steam News27 July 20241y ago

Attention to those on low-end CPU systems or Intel-chipset Macs!

Hey everyone on old systems, super budget PCs, or Intel-CPU Macs! I just want to apologize to how poorly Pellet Dodge may be running.

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Hey everyone on old systems, super budget PCs, or Intel-CPU Macs! I just want to apologize to how poorly Pellet Dodge may be running. PD isn't a very demanding game visually, so every GPU should run PD just fine, but it's been put to my attention after personal testing on a 2017 MacBook Air that... I wasn't the best at keeping CPU usage low when working on the game early on. For that, I want to greatly apologize. I want my game to be a fun experience, but also to be accessible to as many as I can; So in version 1.1.8.5, I'm not only adding more performance options in the redesigned Settings menu... but I'm also going to go through all my scripts and figure out which of them use the most CPU and I will try to optimize and cut down as much unnecessary computation as possible. My goal is to optimize enough that at least Intel-Macs go from <30FPS to a mostly stable 60FPS! Hopefully this will also apply to other systems. So, as I always say;

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey everyone on old systems, super budget PCs, or Intel-CPU Macs! I just want to apologize to how poorly Pellet Dodge may be running. PD isn't a very demanding game visually, so every GPU should run PD just fine, but it's been put to my attention after personal testing on a 2017 MacBook Air that... I wasn't the best at keeping CPU usage low when working on the game early on. For that, I want to greatly apologize. I want my game to be a fun experience, but also to be accessible to as many as I can; So in version 1.1.8.5, I'm not only adding more performance options in the redesigned Settings menu... but I'm also going to go through all my scripts and figure out which of them use the most CPU and I will try to optimize and cut down as much unnecessary computation as possible. My goal is to optimize enough that at least Intel-Macs go from <30FPS to a mostly stable 60FPS! Hopefully this will also apply to other systems. So, as I always say;

Pellet Dodge changes

addedHey everyone on old systems, super budget PCs, or Intel-CPU Macs! I just want to apologize to how poorly Pellet Dodge may be running. PD isn't a very demanding game visually, so every GPU should run PD just fine, but it's been put to my attention after personal testing on a 2017 MacBook Air that... I wasn't the best at keeping CPU usage low when working on the game early on. For that, I want to greatly apologize. I want my game to be a fun experience, but also to be accessible to as many as I can; So in version 1.1.8.5, I'm not only adding more performance options in the redesigned Settings menu... but I'm also going to go through all my scripts and figure out which of them use the most CPU and I will try to optimize and cut down as much unnecessary computation as possible. My goal is to optimize enough that at least Intel-Macs go from <30FPS to a mostly stable 60FPS! Hopefully this will also apply to other systems. So, as I always say;

Thank you all so much for playing Pellet Dodge, and I hope more of you will have a better experience!

(PS: If I don't do this... I forgor, 💀 so please yell at me if I do!)

Source

Steam News / 27 July 2024

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