Repeated intro
What changed
1 fix1 addition2 changes0 removals
fixedI'm checking in so you're not being left in the dark. I've been having some issues opening the wonderful engine, known as Unity. When I launch the editor, it'll just immediately close before the Unity interface completely loads. I'm trying my best to get this fixed so I can work on improving PD, since I've noticed a lot of issues.
addedv1.1.7 - Project Cleanup. Some music and audio that's unused/unnecessary will be removed and/or used in other projects that fit better. Mini-projects like the new CyberRyft and Strongholds will be removed and will be completely reimagined in another game. The removal of this audio will also affect the Soundtrack.
changedv1.1.8 - Cutscene/animation overhaul and fixes/improvements
changedv2.0.0 - Fully polished Local/Online Multiplayer, Steam Achievements, Radar rework, Endless Mode 2.0 Update, and an improved Story. This is the last major update for Pellet Dodge.
Pellet Dodge changes
fixedI'm checking in so you're not being left in the dark. I've been having some issues opening the wonderful engine, known as Unity. When I launch the editor, it'll just immediately close before the Unity interface completely loads. I'm trying my best to get this fixed so I can work on improving PD, since I've noticed a lot of issues.
addedv1.1.7 - Project Cleanup. Some music and audio that's unused/unnecessary will be removed and/or used in other projects that fit better. Mini-projects like the new CyberRyft and Strongholds will be removed and will be completely reimagined in another game. The removal of this audio will also affect the Soundtrack.
changedv1.1.8 - Cutscene/animation overhaul and fixes/improvements
changedv2.0.0 - Fully polished Local/Online Multiplayer, Steam Achievements, Radar rework, Endless Mode 2.0 Update, and an improved Story. This is the last major update for Pellet Dodge.
I'm checking in so you're not being left in the dark. I've been having some issues opening the wonderful engine, known as Unity. When I launch the editor, it'll just immediately close before the Unity interface completely loads. I'm trying my best to get this fixed so I can work on improving PD, since I've noticed a lot of issues.
l also wanted to go over and update the roadmap I laid out in the previous announcement here, so this is what's going to happen:
v1.1.7 - Project Cleanup. Some music and audio that's unused/unnecessary will be removed and/or used in other projects that fit better. Mini-projects like the new CyberRyft and Strongholds will be removed and will be completely reimagined in another game. The removal of this audio will also affect the Soundtrack.
v1.1.8 - Cutscene/animation overhaul and fixes/improvements
v1.1.9 - Experimental Local Multiplayer
v2.0.0 - Fully polished Local/Online Multiplayer, Steam Achievements, Radar rework, Endless Mode 2.0 Update, and an improved Story. This is the last major update for Pellet Dodge.
I want to again thank everyone to playing. Lyvri; lifting off.