Update log
Full Peglin update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all! We know it’s been a while since we dropped an update and we appreciate your patience while we keep working away! Unfortunately Act 4 itself isn’t quite ready yet, but we wanted to do an interim release to get a lot of the bugfixes and balance changes (and a bit of new content as well) that we’ve been making while we’ve been working on the new content. We still don’t have a solid ETA for the big update as parts of it have grown more ambitious than originally planned, but we’re hoping it will be worth the wait :) As always, thank you for playing Peglin and for sharing all of your feedback and gameplay videos both with us and more widely, we couldn’t do it without you! Best Regorbs, Dylan & The Red Nexus Games Team
Extracted changes
- Balance
- Gameplay
New Content
- Cosmetic[New Uncommon Orb] SnowballAll snowballs you own get larger, deal more damage, and pierce more enemies as they hit more and more pegs.
- Cosmetic[New Rare Spinventor Orb] Spin DoctorbFlips the buffs of peg from negative to positive and positive to negative and heals you along the way.
- Cosmetic[New Common Relic] Froggo AmuletGain 3 max health each time an orb is added to your deck.
- Cosmetic[New Common Balladin Relic] Big FishOrbs that are larger than the standard orb size deal damage equal to the number of large orbs you own to the targeted enemy for each peg they hit.
- Cosmetic[New Rare Relic] CritiqualibriumIf your orb's crit damage is greater than its base damage, 1 crit peg is added to the board, otherwise 1 crit is removed from the board.
- Cosmetic[New Rare Roundrel Relic] Small PackagesOrbs that are smaller than the standard orb size Activate each peg an additional time.
- Cosmetic[New Boss Relic] Focused BlastBombs deal 3x damage but only damage the targeted enemy.
- Cosmetic[New Relic Category] Shop Only RelicsMany relics that have niche uses are now only available in shops so you aren't forced to take them in chests during runs where they aren't useful to you.
- Cosmetic[New Shop Only Spinventor Relic] A Bad SlimeThe first peg you slime each shot gets -20.
- Cosmetic[New Shop Only Relic] Collusion DetectionPrices that scale up with each purchase remain fixed at their initial price.
Shops now also contain one more orb and relic for you to choose from.
Skipping a boss relic now gives you +50 gold.
Added new musical jingles in each area for when you lose and when you beat a boss.
Each stack of Transpherency on an enemy negates the effects of one stack of Reflect.
Lightning slime now causes chain reactions between lightning slimed pegs.
Balance Changes
Avogadro's Tree at C20 now alternate turns where it has forced targeting and not.
Both the Forest and Mines spiders now deal 2x damage and apply 2x the slime, but only attack when they're airborne.
Made the Forest cloud of moving pegs layout more player friendly by increasing the number of pegs and making them spread out a little more.
The triple Crystal Slimeglob fight now only allows one extra enemy to spawn from Cruciball 19.
The following are now seeded: Orb order, crit and refresh positions, gold positions, random bomb placement positions, boss mechanics, and damage evasion chances.
Grinding Monstera changed to add pegs to the board that increase your max health when activated instead of rewarding it right away.
Basalt Toadem now adds 1 more max health and costs 5 gold less.
Haglin’s Satchel now gives 100 gold instead of 50.
Pocket Sand now applies
Source
