HomeGamesUpdatesPricingMethodology
Steam News23 June 20242y ago

PegIdle - Patch 3 (More QOL and Bug fixes)

*Fixed some more typos *Made a few changes on some boards on level 6 which caused some balls to get stuck *BUG FIX: This one is the reason this patch took so long.

Full notes

Full PegIdle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed some more typos *Made a few changes on some boards on level 6 which caused some balls to get stuck *BUG FIX: This one is the reason this patch took so long. The colliders on the buckets would overlap with each other which would cause some balls to bounce out of the bucket when they should have entered. Colliders will now get set off once buckets go through each other. *You can now turn the auto drop on and off on all balls at once! The buttons for this are found inside settings. I am planning on adding a sort of icon or indicator on the ball frames once the auto drop on a ball is set off. This makes it so that the player does not need to open the ball upgrades frame on each individual ball to check which ones have auto drop off. *BUG FIX, well sort of: There is a text pop up scaling system in place for PegIdle. When the golden peg and prestige peg chances get really high, and once there are a lot of balls auto dropping at once, the chance to spawn a text pop once a ball hits a golden peg, prestige peg or bucket is lowered. This is to prevent a massive lag spike/FPS drop when a new board spawns in and the game needs to render 100+ text pop ups in 1 frame. This scaling system is now working with the auto drop toggle!

PegIdle changes

fixedFixed some more typos *Made a few changes on some boards on level 6 which caused some balls to get stuck *BUG FIX: This one is the reason this patch took so long. The colliders on the buckets would overlap with each other which would cause some balls to bounce out of the bucket when they should have entered. Colliders will now get set off once buckets go through each other. *You can now turn the auto drop on and off on all balls at once! The buttons for this are found inside settings. I am planning on adding a sort of icon or indicator on the ball frames once the auto drop on a ball is set off. This makes it so that the player does not need to open the ball upgrades frame on each individual ball to check which ones have auto drop off. *BUG FIX, well sort of: There is a text pop up scaling system in place for PegIdle. When the golden peg and prestige peg chances get really high, and once there are a lot of balls auto dropping at once, the chance to spawn a text pop once a ball hits a golden peg, prestige peg or bucket is lowered. This is to prevent a massive lag spike/FPS drop when a new board spawns in and the game needs to render 100+ text pop ups in 1 frame. This scaling system is now working with the auto drop toggle!

*Fixed some more typos *Made a few changes on some boards on level 6 which caused some balls to get stuck *BUG FIX: This one is the reason this patch took so long. The colliders on the buckets would overlap with each other which would cause some balls to bounce out of the bucket when they should have entered. Colliders will now get set off once buckets go through each other. *You can now turn the auto drop on and off on all balls at once! The buttons for this are found inside settings. I am planning on adding a sort of icon or indicator on the ball frames once the auto drop on a ball is set off. This makes it so that the player does not need to open the ball upgrades frame on each individual ball to check which ones have auto drop off. *BUG FIX, well sort of: There is a text pop up scaling system in place for PegIdle. When the golden peg and prestige peg chances get really high, and once there are a lot of balls auto dropping at once, the chance to spawn a text pop once a ball hits a golden peg, prestige peg or bucket is lowered. This is to prevent a massive lag spike/FPS drop when a new board spawns in and the game needs to render 100+ text pop ups in 1 frame. This scaling system is now working with the auto drop toggle!

Source

Steam News / 23 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.