Full notes
Full Pecking Order update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Pecking Order changes
Chaos erupted, worms were hunted, birds ruled the skies, and thousands of matches were played the Pecking Order playtest has officially come to an end!
Over the course of the weekend, you and the community jumped into the madness, created parties, triggered emotes, extracted worms, and pushed the game further than we could have imagined. What remains now isn’t just a collection of stats, but proof of an incredible first step for Pecking Order and the growing community behind it.
These statistics are all thanks to you and the time you spent playing our game this last weekend. We couldn’t have pulled it off without your energy, your feedback, and the way you fully embraced the chaos.
You didn’t just test the game you helped shape it.
The feedback we received has already given us a clearer vision for what comes next. From progression systems and new maps to additional game modes, strategic depth, and expanded social features, your input is directly influencing the future of Pecking Order.
This is only the beginning.
We’ll continue sharing updates, improvements, future playtests, and behind-the-scenes development progress through our Discord community, so if you haven’t joined yet, now’s the perfect time to hop in and be part of the flock. https://discord.com/invite/peckingorder
Thank you again for playing, supporting, breaking things, surviving things, and making this playtest unforgettable.
See you in the next match.
Source
Changelog.gg summarizes and formats this update. How we read updates.
