In this update5
Full notes
Full PECK'EM - Bird Brawlers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- UI and audio
- Events
- Gameplay
- Maps
- Server
- Fixes
PECK'EM - Bird Brawlers changes
This is an announcement to share our development progress! But before that...
Thank you all!
We would like to thank all those who visited our booth during Gamescom Asia 2022 and Anime Festival Asia 2022! We were very heartened by all the great comments and suggestions for PECK'EM. ːsteamthumbsupː
For those who tried our demo-version at one of the respective events, you would have experienced the very rough user-interface and menu systems. Some of you have also helped us a great deal by unearthing unintended gameplay interactions and other meddlesome bugs! Thank you all so much for that. We have been hard at work improving and fixing those issues while continually building upon our game!
While we are unable to prepare another demo/alpha-test build in time for this holiday season (2022), we will be taking the time to further improve on the game and give a much better experience for the next demo... Which leads us to the next highlight of this announcement!
Steam Next Fest 2023
We have decided to participate in Steam Next Fest 2023, from 6th Feb - 13th Feb 2023! So do look forward to the demo build that we will be putting up then! We will be posting another announcement post regarding Steam Next Fest 2023, so do keep an eye out for it as well ːsteamhappyː
Anyway, here's a list of what we have been working upon!
Gameplay
2 more pigeons are still in development, and will join the current roster (Samurai, Mage)
Rounds are shortened from 3 minutes to 2 minutes
New weather event added to the Toa Payoh Dragon Playground map
Weather event trigger times shortened to every 30 seconds
Added a match-making functionality to allow players to find open lobbies on Steam
User Interface
Improved the appearance of the spectate mode when a player is defeated
Improved the clarity of the Win-Lose screen
Back button in Character Select now takes the player back to Team Select instead
Controller cursor added for easier menu navigation using a controller
Error message to popup for players that disconnect from a game
General UI-flow to start a match have been tweaked and optimised
Bug fixes
Optimised networking to reduce delay between players
Fixed a rare occurrence where 2 players will share the same profile when joining a lobby at the same time
Fixed an issue with the spectate camera
Partially fixed an issue where portraits of the winners are not showing up correctly in the Win-Lose screen
Source
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