Full notes
Full PeakPals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
PeakPals changes
Hi everyone 👋
We’re excited to share the biggest update to PeakPals so far!
✨ What’s new:
Multiplayer Added – Play together with 1–6 players and face the climb as a team (or rivals).
Climb Extended – The mountain now reaches 2500 meters with fresh, rage-inducing sections full of new obstacles.
Improved Gameplay Flow – Smoother controls, better pacing, and new types of traps & challenges.
Streamlined Single-player – Old experimental mechanics like puzzles, weapons, and items are gone. PeakPals now focuses entirely on what it does best: a pure, rage-inducing precision platformer.
Sound & Effects – Better trampoline sounds, improved feedback for falling platforms.
ESC/Menu Fixes – Problems with ESC and menu navigation have been resolved.
FPS Limit Settings – New option in settings: 60 / 144 / 240 FPS or Unlimited.
General Fixes & Optimizations – Making the climb feel fair (but still painful 😅).
💡 Why the change? PeakPals was always meant to be a tough but fun precision platformer. Community feedback made it clear: the game shines most when it focuses on timing, accuracy, and the thrill of climbing higher and higher. This update finally brings that vision to life.
👉 Jump in, test it with your friends, and let us know your feedback on Discord:
Source
Changelog.gg summarizes and formats this update. How we read updates.
