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Steam News23 July 202619d ago

patch 1.65.a

Hey Scouts! The team is till cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out. Patch Notes 1.65.

In this update1

Full notes

Full PEAK update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Scouts! The team is till cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.

What changed

4 fixes1 addition10 changes3 removals
  • Maps
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Performance
changedHey Scouts! The team is till cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
fixedPatch Notes 1.65.aFixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
removedPatch Notes 1.65.aBonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
changedPatch Notes 1.65.aSignificantly reduced the number of cases where Helping Hand would fail to be helpful
fixedPatch Notes 1.65.aFixed issue where voice chat would break after leaving and rejoining a game
removedPatch Notes 1.65.aReconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
Number of maps in build2142Number of maps in build increased, buff

PEAK changes

changedHey Scouts! The team is till cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
fixedFixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
removedBonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
changedSignificantly reduced the number of cases where Helping Hand would fail to be helpful
fixedFixed issue where voice chat would break after leaving and rejoining a game

Patch Notes 1.65.a

Major Fixes:

  • Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO

  • Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina

  • Significantly reduced the number of cases where Helping Hand would fail to be helpful

Minor Fixes:

  • Fixed issue where voice chat would break after leaving and rejoining a game

  • Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage

  • Decreased patch install size slightly

  • Improved randomization of map gen seeds

  • Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map

  • Fixed Magic Beanstalks not showing up for late-joining players

  • Optimized a LOT of meshes (performance should be most improved in Roots)

  • Fixed lava rivers never showing up inside the Kiln

  • Mesa Oasis/Mirage will now appropriately randomize their trees and bushes

  • Scouts will no longer sometimes get Mentorship Badge for no reason

Modder Notes:

  • Updated Unity project version to 6.3.15f1

  • Number of maps in build changed from 21 -> 42

  • Raytrace shaders are now serialized into their respective fields in LightVolume

  • LightVolume.Bake and PropGrouper.Run have been made async methods

  • PropSpawner_* classes are now child classes of PropSpawner

  • Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)

  • The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome

OK BYE

Source

Steam News / 23 July 2026

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