PEAK
Steam News 10 December 20255mo ago

Patch 1.48.a: Rope exploit is back and potential vine/chain fixes

Patch 1.48.a Just a routine bugfix patch la-di-da nothing to see here. PATCH NOTES FIXES: Climbing on vines and chains should do less Weird Stuff if the game lags For a long time we've had an issue where, on rare occasi…

Update log

Full PEAK update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition2 changes0 removals
  • Performance
  • Security
  • Gameplay
changedFIXES:Climbing on vines and chains should do less Weird Stuff if the game lags For a long time we've had an issue where, on rare occasion, a chain launcher could fire a chain that was so buggy that it would crash entire runs. We've dragged our feet on a fix for this because unfortunately neither us nor our QA team have been able to reproduce the issue. This patch introduces a bunch of refactor work to the chains and vines that we THINK will fix the bug, but if it still happens to you, please reach out at support@aggrocrab.com or on discord. This also makes vine/chain climbing framerate-independent, because we realized it wasn't. That means this WHOLE time, the speed at which you climbed chains and vines was dependent on your FPS. This is a cardinal sin for any game developer and very embarrassing for us. points at sign reminding that this whole game was originally a 1 month game jam You may notice that you go really fast on the vines, we hope to balance it better but just wanted to get this fix out!
changedFIXES:The "rope storage" exploit has been brought back. Real PEAK heads will know what this means. Sorry, sometimes we just see a bug and we fix it, and then only after the fact realize the community wants us to leave it in. In this case, we're happy to! See? We listen!!
addedFIXES:The Statue has been added to the Shore.

Patch 1.48.a

Just a routine bugfix patch la-di-da nothing to see here.

PATCH NOTES

FIXES:

  • Climbing on vines and chains should do less Weird Stuff if the game lags

    • For a long time we've had an issue where, on rare occasion, a chain launcher could fire a chain that was so buggy that it would crash entire runs. We've dragged our feet on a fix for this because unfortunately neither us nor our QA team have been able to reproduce the issue. This patch introduces a bunch of refactor work to the chains and vines that we THINK will fix the bug, but if it still happens to you, please reach out at support@aggrocrab.com or on discord.

    • This also makes vine/chain climbing framerate-independent, because we realized it wasn't. That means this WHOLE time, the speed at which you climbed chains and vines was dependent on your FPS. This is a cardinal sin for any game developer and very embarrassing for us. points at sign reminding that this whole game was originally a 1 month game jam

    • You may notice that you go really fast on the vines, we hope to balance it better but just wanted to get this fix out!

  • The "rope storage" exploit has been brought back. Real PEAK heads will know what this means. Sorry, sometimes we just see a bug and we fix it, and then only after the fact realize the community wants us to leave it in. In this case, we're happy to! See? We listen!!

  • The Statue has been added to the Shore.

Source

Steam News / 10 December 2025

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