In this update1
Full notes
Full Peaceful Days update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Peaceful Days changes
Hi everyone!
It’s time for a new patch! Thank you for all your suggestions, and I hope you have a great weekend!
v1.0.16 Changelog
Request requirements now scale with game progression, requiring higher-tier items over time (increases by 1 tier every 60 in-game days).
The game now correctly detects required items for requests; you no longer need to hold the item before talking to an NPC.
Fixed a bug where shipped items were not counted correctly.
The Four Seasons Fair now accepts fruits.
Added a timer progress bar to the Moonlight Bar part-time job, Snowday Festival, and Harvest Day Festival.
Rebalanced the Harvest Day Festival minigame.
Added an option to discard the currently held item during the Moonlight Bar and Harvest Day Festival activities.
Added more detailed information to the Progression Menu.
Added more fish to the forest so there is always something available to catch.
Rebalanced the Cooking Minigame.
Added an option in the Settings Menu to toggle the Passing Out Penalty.
Animals will no longer gain stress during bad weather days.
Curing a sick animal will now also reset its stress level.
All matured trees should have high chance to drop a sapling when being chopped down.
Join the Peaceful Days Discord: https://discord.gg/4UktghpP
Follow Peaceful Days on Twitter/X: https://x.com/PeacefulDaysRPG
Source
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