What changed
1 fix1 addition1 change1 removal
addedOkay- we finally got a new raft of bug reports in, and we did what we could to address the most important ones:
removed1 - We integrated the latest Vegetation Spawning system. 2 - We again temporarily removed collectable trash items. 3 - We were able to implement SOME of the fixes for lags, but not all. 4 - We integrated rain - but we need another day to integrate wet fur. 5 - We brought back the "skip intro mission" box.
fixedThe biggest screw-up that led to this was a wasted three-day effort on my part to try to implement project-wide sector streamlining. We thought we could take a shortcut, and it wound up biting us in the butt. We finally got that fixed this morning.
changedBy Friday we will have implemented the wet fur, and brought back the trash collection - along with a couple of performance fixes that are TBD.
Peace Island changes
addedOkay- we finally got a new raft of bug reports in, and we did what we could to address the most important ones:
removed1 - We integrated the latest Vegetation Spawning system. 2 - We again temporarily removed collectable trash items. 3 - We were able to implement SOME of the fixes for lags, but not all. 4 - We integrated rain - but we need another day to integrate wet fur. 5 - We brought back the "skip intro mission" box.
fixedThe biggest screw-up that led to this was a wasted three-day effort on my part to try to implement project-wide sector streamlining. We thought we could take a shortcut, and it wound up biting us in the butt. We finally got that fixed this morning.
changedBy Friday we will have implemented the wet fur, and brought back the trash collection - along with a couple of performance fixes that are TBD.
Okay- we finally got a new raft of bug reports in, and we did what we could to address the most important ones:
1 - We integrated the latest Vegetation Spawning system. 2 - We again temporarily removed collectable trash items. 3 - We were able to implement SOME of the fixes for lags, but not all. 4 - We integrated rain - but we need another day to integrate wet fur. 5 - We brought back the "skip intro mission" box.
All of this is up for all three platforms, right now.
The biggest screw-up that led to this was a wasted three-day effort on my part to try to implement project-wide sector streamlining. We thought we could take a shortcut, and it wound up biting us in the butt. We finally got that fixed this morning.
I have been working 11-hour days for 33 days straight, and I need to take the first half of Wednesday off - but I will probably be back to work by 5PM.
By Friday we will have implemented the wet fur, and brought back the trash collection - along with a couple of performance fixes that are TBD.