In this update5
Full notes
Full PC Versus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Gameplay
- Compatibility
- Balance
PC Versus changes
Hello Everyone,
It's been a long time since our last update. We've been hard at work and there's quite a bit to share.
Demo Will Be Delisted
With all the server-side improvements we've made, the demo client is starting to break on different occasions. It's hard to maintain both the demo and the new build, so the demo will be delisted from Steam soon.
Huge thanks to everyone who played it. We learned a ton, and a lot of what's coming next is shaped directly by your feedback.
Closed Playtest Coming
We're running a closed playtest this month or at the start of the next one. Our main goal is to test the new features and changes, with a key focus on game "feel" and UI clarity. If the buttons feel good to click, if the UI makes sense, if there's any info on a screen that you expect but isn't there.
The only condition to enter is to join our Discord: Join
The Discord condition is to maximize feedback. Steam playtests often attract bots and a lot of people play without giving any feedback which kinda defeats the point of a playtest. Hope you will understand :')
What's New:
Build Saving & Comparison: You can now save builds from the simulation screen and compare them side by side. Great for testing different OC configs or just saving a sick run.
Synergy System: Finally implemented. Pick components from the same brand and stack bonuses on top of your compatibility score.
- Spec CheckA new scouting mechanic. Once per match, you can "scout" your opponent's deck and view a single component they brought in, so you can get an idea of what they might build and counter it.
Inventory & Deck Building: The inventory system is also implemented with deck building. You can now take components that you like and enter a match with other players. It also has deck score limits for each component deck. In the full game, you will earn rewards to increase that capacity as you progress.
Redesigns:
- Result PhaseRedesigned the result phase so it's better looking and has more information. Also added hoverable explanations for each category so it's clear why you lost/won.
Mode Selection Menu: It's now significantly better looking while also containing more information about each game mode.
There's a lot more in the full post, including an explanation on what Era-Based Rep Progression is and what we're working on next. Worth a read if you're following the project closely: https://impaktgames.com/news?post=2026-05-18-may-update
Thanks for sticking with us!
- Reaper
Source
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