Hello everyone! After weeks of hardwork, we've finally landed the first & last big update for the demo.
Full notes
Full PC Store Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! After weeks of hardwork, we've finally landed the first & last big update for the demo. Also we're really close to full release, we worked on the full version and reduced that for the demo (so not like we weren't doing anything for the full release, it actually was for the full release).
What changed
0 fixes3 additions5 changes1 removal
Gameplay
UI and audio
Performance
Server
changedHello everyone! After weeks of hardwork, we've finally landed the first & last big update for the demo. Also we're really close to full release, we worked on the full version and reduced that for the demo (so not like we weren't doing anything for the full release, it actually was for the full release).
addedSteam post imageSo let's go through what's new!
changedUpdated visuals in all kinds of ways Lighting system changed, much realistic lighting and no weird seams in shop walls. All repair table models updated to much better versions: PC Repair Table, Part Repair Table, Player PC. All shop side models updated to much better versions: Checkout, Shelves. Environment outside the shop has been remade. More green areas, better sidewalks, wider area... Customer dialogue UI updated to a cleaner, more familiar version.
addedQoL changes Annoying headbob and footstep sound removed. Camera transitions are much smoother Interaction colliders changed so interacting with anything is much easier. Changed the XP system to rely less on customer rates and more on money earned. Increased the initial repair speed Increased the player speed Edit mode [C] now shows the shop grid for better accuracy in placements Day end now has no preconditions, just pressing Enter ends the day Part repair now has no preconditions Part repair now tries the repair for every health value under the target value, so failing a repair isn't a total loss
removedBug fixes Customers no longer stop spawning after a certain amount of time PCs no longer become non-interactable randomly Player camera no longer rotates in Z axis when exiting tables Save system fixes
addedAdded a performance system for PCs
PC Store Simulator changes
changedHello everyone! After weeks of hardwork, we've finally landed the first & last big update for the demo. Also we're really close to full release, we worked on the full version and reduced that for the demo (so not like we weren't doing anything for the full release, it actually was for the full release).
addedSteam post imageSo let's go through what's new!
changedUpdated visuals in all kinds of ways Lighting system changed, much realistic lighting and no weird seams in shop walls. All repair table models updated to much better versions: PC Repair Table, Part Repair Table, Player PC. All shop side models updated to much better versions: Checkout, Shelves. Environment outside the shop has been remade. More green areas, better sidewalks, wider area... Customer dialogue UI updated to a cleaner, more familiar version.
addedQoL changes Annoying headbob and footstep sound removed. Camera transitions are much smoother Interaction colliders changed so interacting with anything is much easier. Changed the XP system to rely less on customer rates and more on money earned. Increased the initial repair speed Increased the player speed Edit mode [C] now shows the shop grid for better accuracy in placements Day end now has no preconditions, just pressing Enter ends the day Part repair now has no preconditions Part repair now tries the repair for every health value under the target value, so failing a repair isn't a total loss
removedBug fixes Customers no longer stop spawning after a certain amount of time PCs no longer become non-interactable randomly Player camera no longer rotates in Z axis when exiting tables Save system fixes
Steam post imageSo let's go through what's new!
Updated visuals in all kinds of ways
Lighting system changed, much realistic lighting and no weird seams in shop walls.
All repair table models updated to much better versions: PC Repair Table, Part Repair Table, Player PC.
All shop side models updated to much better versions: Checkout, Shelves.
Environment outside the shop has been remade. More green areas, better sidewalks, wider area...
Customer dialogue UI updated to a cleaner, more familiar version.
QoL changes
Annoying headbob and footstep sound removed.
Camera transitions are much smoother
Interaction colliders changed so interacting with anything is much easier.
Changed the XP system to rely less on customer rates and more on money earned.
Increased the initial repair speed
Increased the player speed
Edit mode [C] now shows the shop grid for better accuracy in placements
Day end now has no preconditions, just pressing Enter ends the day
Part repair now has no preconditions
Part repair now tries the repair for every health value under the target value, so failing a repair isn't a total loss
Bug fixes
Customers no longer stop spawning after a certain amount of time
PCs no longer become non-interactable randomly
Player camera no longer rotates in Z axis when exiting tables
Save system fixes
Added a performance system for PCs
Reworked the Part Repair App
Reworked the MyJobs App
Taken calendar into PlayerPC
That's all we can remember, and surely there are still a few bugs left. But we are working hard to solve all the issues and deliver the full game as our audience wants it. So please don't forget to share your opinions and feedback via reviews, the feedback button inside the game and our newly opened Discord Server!