Full notes
Full PAYDAY™ The Heist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
PAYDAY™ The Heist changes
It s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze s best earning game. Today, a press release from the developer revealed that it made $6.1 million between October and December 2013, $5.3 million of which came from Payday 2.
To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).
This is due mostly to Payday, which became a Starbreeze property when the company acquired its original creators, Overkill, in 2012.
It s good but slightly shocking news when you consider some of the big games Starbreeze has produced since it was founded: The Chronicles of Riddick: Escape from Butcher Bay, The Darkness, and Syndicate, to name the obvious examples.
Hopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.
Starbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.
Source
Changelog.gg summarizes and formats this update. How we read updates.
