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Steam News28 February 201412y ago

Payday 2 helps developer Starbreeze post record profits

It s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze s best earning game. Today, a press release from the developer revealed that it made $6.

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addedTo put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).
changedHopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.
addedStarbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.

PAYDAY™ The Heist changes

addedTo put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).
changedHopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.
addedStarbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.

It s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze s best earning game. Today, a press release from the developer revealed that it made $6.1 million between October and December 2013, $5.3 million of which came from Payday 2.

To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).

This is due mostly to Payday, which became a Starbreeze property when the company acquired its original creators, Overkill, in 2012.

It s good but slightly shocking news when you consider some of the big games Starbreeze has produced since it was founded: The Chronicles of Riddick: Escape from Butcher Bay, The Darkness, and Syndicate, to name the obvious examples.

Hopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.

Starbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.

Source

Steam News / 28 February 2014

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